Power Wild (5e Creature)

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Power Wild[edit]

Medium fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 17 (+3) 5 (-3) 14 (+2) 14 (+2)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 3 (700 XP)


Pack Tactics. The power wild has advantage on an attack roll against a creature if at least one of the power wild's allies is within 5 feet of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the power wild takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

BONUS ACTIONS

Aggressive. The power wild moves up to its speed toward a hostile creature that it can see.


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