Portal Knight (5e Class)
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Portal Knight[edit]
<!-Introduction Leader->[edit]
Creating a Portal Knight[edit]
- Quick Build
You can make a Portal Knight quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity.
Class Features
As a Portal Knight you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Portal Knight level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Portal Knight level after 1st
- Proficiencies
Armor: Light and Medium
Weapons: Martial
Tools: Alchemists
Saving Throws: Dexterity, Constitution
Skills: Perception, survival, Athletics, Acrobatics, Persuasion, Deception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Longsword or (b) Greataxe or (c) Quarterstaff
- (a) Studded Leather Armor or (b) Hide
- (a) Alchemists supplies or (b) Explorers pack or (c) Adventurers pack
- If you are using starting wealth, you have 15 gp in funds.
Level | Proficiency Bonus |
Features | Portal |
---|---|---|---|
1st | +2 | Portal strike | 3 |
2nd | +2 | Portal shield | 4 |
3rd | +2 | Wielder option | 5 |
4th | +2 | Ability Score Improvement | 6 |
5th | +3 | Portal assist | 7 |
6th | +3 | Extra attack | 8 |
7th | +3 | Wielder option | 9 |
8th | +3 | Ability Score Improvement | 10 |
9th | +4 | Bonus portals | 11 |
10th | +4 | Wielder option | 12 |
11th | +4 | Extra attack | 13 |
12th | +4 | Ability Score Improvement | 14 |
13th | +5 | Portal redirection | 15 |
14th | +5 | Extra attack | 16 |
15th | +5 | Wielder option | 17 |
16th | +5 | Ability Score Improvement | 18 |
17th | +6 | Extra attack | 19 |
18th | +6 | Wielder option | 20 |
19th | +6 | Ability Score Improvement | 21 |
20th | +6 | Portal sharing | 22 |
Portal strike[edit]
Your character gains the ability to attack through portals you create. Able to attack any enemy within 3o ft who you can see. You can attack this way a number of times equal to your portal table, recovering on a long rest. All attacks through portals give you advantage on attack rolls.
Portal shield[edit]
When an opponent you can see attacks you. activate a portal that subtracts a d6 from their attack roll. if this causes them to miss they hit themselves for half damage.
<!-Subclass Feature->[edit]
<!-At 3rd level, you chose a wielder. Choose between weapon, fist, magic, detailed at the end of the class description. Your choice grants you features at 3rd, 7th, 10th, 15th, and 18th levels.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Portal assist[edit]
When an allie within 30 ft of you makes a roll you can add a d6 to their roll.
Bonus portals[edit]
Once per long rest, until the end of the combat encounter you activate this you gain twice the number of current portals.
Portal redirection[edit]
You can teleport to an allie being attacked, causing the attack to be redirected at you. Activating Portal shield on yourself for free.
Portal sharing[edit]
All allies within 30 ft of you gain portal strike. treat them as a level 1 portal knight in terms of total portals. once per long rest.
Weapon[edit]
<!-For subclasses introduce this class option here->
- Energy boost
Melee weapons that go through a portal gain a bonus d6 force damage.
- Range extension
Portals now have a 45 ft range
- Bypass resistance
You bypass any resistance of damage type.
- Crit strike
Crits through the portal give the target 2 points of exhaustion.
- dual strike
When you land a successful attack through a portal make another attack on a seperate enemy in range.
Fists[edit]
<!-Introduce this subclass here->
- Punch
Your unarmed attacks deal a d6 of damage. At 7th level it becomes a d8. At 10th level it becomes a d10. At 15th level it becomes a d12
- Portal precision
attacks through portals crit on a 19 or 20 as long as you are using unarmed strikes
- <!-Regen
if you deal at least 8 damage in a single attack you regenerate one portal, only on non portal attacks, and only on unarmed attacks.
- Critical increase
Triple critical damage with unarmed attacks using portals
- Portal sickness
Attacks on a target, through a portal give your allies advantage on said target.
Magic[edit]
- Spellcasting
You gain four 1st level spell slots, three 2nd level spell slots, three 3rd level spell slots, three 4th level spell slots, and two 5th level spell slots. Limited to touch range spells and all wizard spells. Strength is your spell casting modifier.
- Portal magic
You can cast touch range spells through your portals.
- More portal magic
You can cast any spell you want trough your portal, and add 30 ft to the spells range.
- Boon
Pick two cantrips.
- Full attack
You can cast a leveled spell as a bonus action.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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