Portal Knight (5e Class)

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Portal Knight[edit]

<!-Introduction Leader->[edit]

Creating a Portal Knight[edit]


Quick Build

You can make a Portal Knight quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity.

Class Features

As a Portal Knight you gain the following class features.

Hit Points

Hit Dice: 1d8 per Portal Knight level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Portal Knight level after 1st

Proficiencies

Armor: Light and Medium
Weapons: Martial
Tools: Alchemists
Saving Throws: Dexterity, Constitution
Skills: Perception, survival, Athletics, Acrobatics, Persuasion, Deception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Longsword or (b) Greataxe or (c) Quarterstaff
  • (a) Studded Leather Armor or (b) Hide
  • (a) Alchemists supplies or (b) Explorers pack or (c) Adventurers pack
  • If you are using starting wealth, you have 15 gp in funds.

Table: The Portal Knight

Level Proficiency
Bonus
Features Portal
1st +2 Portal strike 3
2nd +2 Portal shield 4
3rd +2 Wielder option 5
4th +2 Ability Score Improvement 6
5th +3 Portal assist 7
6th +3 Extra attack 8
7th +3 Wielder option 9
8th +3 Ability Score Improvement 10
9th +4 Bonus portals 11
10th +4 Wielder option 12
11th +4 Extra attack 13
12th +4 Ability Score Improvement 14
13th +5 Portal redirection 15
14th +5 Extra attack 16
15th +5 Wielder option 17
16th +5 Ability Score Improvement 18
17th +6 Extra attack 19
18th +6 Wielder option 20
19th +6 Ability Score Improvement 21
20th +6 Portal sharing 22

Portal strike[edit]

Your character gains the ability to attack through portals you create. Able to attack any enemy within 3o ft who you can see. You can attack this way a number of times equal to your portal table, recovering on a long rest. All attacks through portals give you advantage on attack rolls.

Portal shield[edit]

When an opponent you can see attacks you. activate a portal that subtracts a d6 from their attack roll. if this causes them to miss they hit themselves for half damage.

<!-Subclass Feature->[edit]

<!-At 3rd level, you chose a wielder. Choose between weapon, fist, magic, detailed at the end of the class description. Your choice grants you features at 3rd, 7th, 10th, 15th, and 18th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Portal assist[edit]

When an allie within 30 ft of you makes a roll you can add a d6 to their roll.

Bonus portals[edit]

Once per long rest, until the end of the combat encounter you activate this you gain twice the number of current portals.

Portal redirection[edit]

You can teleport to an allie being attacked, causing the attack to be redirected at you. Activating Portal shield on yourself for free.

Portal sharing[edit]

All allies within 30 ft of you gain portal strike. treat them as a level 1 portal knight in terms of total portals. once per long rest.


Weapon[edit]

<!-For subclasses introduce this class option here->

Energy boost

Melee weapons that go through a portal gain a bonus d6 force damage.

Range extension

Portals now have a 45 ft range

Bypass resistance

You bypass any resistance of damage type.

Crit strike

Crits through the portal give the target 2 points of exhaustion.

dual strike

When you land a successful attack through a portal make another attack on a seperate enemy in range.

Fists[edit]

<!-Introduce this subclass here->

Punch

Your unarmed attacks deal a d6 of damage. At 7th level it becomes a d8. At 10th level it becomes a d10. At 15th level it becomes a d12

Portal precision

attacks through portals crit on a 19 or 20 as long as you are using unarmed strikes

<!-Regen

if you deal at least 8 damage in a single attack you regenerate one portal, only on non portal attacks, and only on unarmed attacks.

Critical increase

Triple critical damage with unarmed attacks using portals

Portal sickness

Attacks on a target, through a portal give your allies advantage on said target.

Magic[edit]

Spellcasting

You gain four 1st level spell slots, three 2nd level spell slots, three 3rd level spell slots, three 4th level spell slots, and two 5th level spell slots. Limited to touch range spells and all wizard spells. Strength is your spell casting modifier.

Portal magic

You can cast touch range spells through your portals.

More portal magic

You can cast any spell you want trough your portal, and add 30 ft to the spells range.

Boon

Pick two cantrips.

Full attack

You can cast a leveled spell as a bonus action.


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

3.00
(one vote)

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