Pompup (5e Race)
From D&D Wiki
Hailing from villages that many say border the Feywild, these fluffy creatures thrive within their own society mostly away from the rest of the world.
|Warrior Bard Pomeranian, KissKicker, http://kisskicker.tumblr.com/post/139408761248/wip-of-a-little-warrior-bard-pomeranian-for|
Pompup's resemble a Pomeranian and tend to walk bipedal. They will lower to all-fours when they wish to chase or flee, such as when hunting. They are a bit larger than regular Pomeranian, so one could even refer to them as Dire Pomeranian.
The pompup race is one that has only survived due to their instincts and nimbleness. They live in villages spread out across the land. Nearly every village has a rumor that it borders the Feywild, and many believe this is what has given the pompup's life in the manner they have. No one knows when their race began, but they have been known to be intelligent, capable, nimble, and as varying in personality as humans. Some courteous, some mischievous, others righteous and others scornful. Their history for the most part is a secret, but it is known that their lifespans outlast that of humans. They know of religion and of the gods, the most commonly worshiped of which is Pholtus, god of light and law. This insinuates that the pompup folk respect laws, and that their society is not much different from many of our own.
Pompup society is not foreign by far to any who may come across it. They handle things pretty much the same as human society, each village dictating things a bit differently. Each has a ruler, though they normally have counsels to oversee decisions made so that laws do not get out of hand or endanger the people. Nearly all villages have a tribunal that carries out judgement on those that have broken -- or have been accused of breaking -- the law. One such law within pompup society is followed in every village; No one is permitted to tell anything but the truth. Their first line of defense are their rangers, fighters and wizards being their next, with their paladins being their last. While rangers are their scouts, they rarely ever leave the borders of their land. Those that travel from their villages the most are the paladins, driven by Pholtus to carry out his will and cleanse the world in light. Wherever a pompup finds himself without laws, he will follow only his commandments and anything more is fair play. As such, they are the most efficient at getting by outside their villages, and when followed have been known to return home with news of their endeavors with glory awaiting them. A paladin will only leave their village after they have been in service for a number of years determined by the counsel, and their position must be replaced before they leave. All one must remember when entering a pompup village is: Do not lie, lest you face the furry following of Pholtus.
Pompup society have rather androgynous names, though many still like to take on names that represent their gender.
Male: Pom-John, Cooperuff, Trevorun, Choco-lot, Chase-ee
Female: Pom-Chi, Roseruff, Flufference, Lela-roo, Toy-olga
A race of Pomeranian power in bipedal form. Creatures of the fey? Maybe one day, someone might find out.
Ability Score Increase. Your Dexterity score increases by 2, and one other score of your choice increases by 1.
Age. A pompup reaches adulthood at the age of 12 and generally lives just over a century with some reported to have lived nearly two.
Alignment. Pompups are driven toward lawful alignments, most often those of neutrality. Some pompups have been persuaded to live a life of evil, but those are normally found out at a young age based on their devotion to Pholtus. It is unheard of for a pompup to be an alignment other than lawful.
Size. Pompups vary in size between 3'8" and 4'10" and weigh about 30 lbs. Your size is Small.
Speed. Your base walking speed is 25 feet. If a pompup goes down on all-fours their walking speed becomes 30, and they must be on all-fours to dash.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Pompups still possess their animal nature, and tend to get along well with others of similar size.
Animal Instincts. As a creature who used to be a beast, you have heightened senses and a better understanding of animals. You are proficient in the Animal Handling skill and you have advantage on Wisdom (Perception) checks that involve sound or smell.
Brave. Due to the feisty nature of your race, even those several times your size fail to fill you with terror. You have advantage on saving throws against being frightened.
Pompup Nimbleness. You can move through the space of any creature that is of a size larger than you.
Righteousness of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. You can speak, read and write in Common and Sylvan. Though not even you know of your race's origins, every pompup is born with the innate ability to understand the language of the Fey. This only bolsters the idea that pompup were created or influenced by the Feywild and it's people.
Random Height and Weight
|3′ 6″||+2d8||20 lb.||× (2d4) lb.|
*Height = base height + height modifier