From D&D Wiki
|This material is published under the OGL 1.0a.|
|Skills:||Climb: 9 ranks, Hide: 9 ranks, Move Silently: 9 ranks, Open Lock: 9 ranks|
|Feats:||Great Fortitude, Iron WIll, Lightning Reflexes|
|6th||+4||+2||+5||+2||Trace Enchantment (More Distant Items)|
|7th||+5||+2||+5||+2||Uncanny Dodge (+1 against traps)|
|8th||+6||+2||+6||+2||Trace Enchantment (Unlimited Range)|
|10th||+7||+3||+7||+3||Trace Enchantment (Cross Planar)|
Class Skills (8 + Int modifier per level)
Weapon and Armor Proficiency: The ebon link gains no new weapon or armor proficiencies. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor, equipment, or loot carried.
Spell Resistance (Ex): Ebon links gain spell resistance equal to 10 + their class level. This ability does not stack with spell resistance gained from other sources, such as racial abilities or magic items.
Magic Sight (Su): At 2nd level, the ebon link can see magical auras, as if she were under the influence of a permanent detect magic spell.
Improved Evasion (Ex): This ability works like evasion, except that while the ebon link still takes no damage from a successful Reflex save against spells such as fireball or a breath weapon, she now takes only half damage on a failed save.
Slippery Mind (Ex): If an ebon link with a slippery mind is affected by an enchantment and fails her saving throw, one round later she can attempt her saving throw again. She only gets this one extra chance to succeed at her saving throw.
Trace Enchantment (Su): At 4th level, the ebon link gains the supernatural ability to find magical things. To use this ability, the character must be holding an item of the type she wishes to find and must spend one hour concentrating on the ability. She then makes a Scry check against a DC of 1 for every 10 miles between her and the next nearest item of the same type. If the check succeeds, she knows the location and velocity of the next nearest such item. It is possible to take 10 or 20 on the Scry check, provided that the normal conditions are met. This ability works on any enchanted item (including scrolls) and on spellbook copies of spells. If the item held is a spell scroll, it will only detect scrolls of the same spell, not spellbook copies. Similarly, a spellbook copy only allows the detection of other spellbook copies. The location is learned to within a foot or so, and both the speed and direction of movement are learned to a similar precision. However, the character learns nothing about the environment of the item. She must travel to that location or use other magic to scry on it and learn what is there. At 6th level, an ebon link who has found one item may repeat the procedure to find the next nearest after that. The character may not take more than a few minutes’ break between the uses of the ability, or the second attempt will pick up the same item as the first. At 8th level, the ebon link can detect a similar item no matter how far away it is by making a Scry check against DC 20. At 10th level, the ability will also find items on other planes. The ebon link must first detect the most distant similar item on her current plane, so this ability is only really useful for very rare items.
Uncanny Dodge (Ex): The ebon link gains a +1 bonus to Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. These bonuses stack with uncanny dodge bonuses gained from other sources, such as rogue levels.
Magic Dodge (Su): At 9th level, the ebon link may make a Reflex saving throw to avoid the effects of any magical effect that allows a saving throw, regardless of the type of save it normally requires. This replaces the normal saving throw. As such attacks do not normally allow a Reflex saving throw, evasion and improved evasion do not apply.