Pnévma (5e Race)

From D&D Wiki

Jump to: navigation, search

Pnévma[edit]

"I was walking through the caverns when I saw it, the Pnévma, it walked towards me, divine light casting shadows upon the dirty cave walls and it spoke to me. It told me of the heavens and of hell, and of my destiny. The thing forbade me to go and never come back, and so I did, I ran from that cave, scared, but also in awe of it. Slackjawed and amazed I returned home, wondering in my head, when will I ever see something like that again?"

Physical Description[edit]

The Pnévma look like regular humans except entirely made out of light. They are corporeal, however, the light is solid, they do not have any organs, but they do have a face, it is just hard to distinguish. They are beings literally made from the light of the heavens.

History[edit]

The Pnévma were created long ago, they do not know how they came into existence on the material plane, but experts say that it is the god's power leaking through into the material plane. They say that the god's divine energy gathers and then forms a Pnévma. The only Pnévma to be created so far are of a celestial nature, and all have been good so far. They have tried to fit into the world, however, every race rejects them and casts them out, afraid that they will bring heavenly destruction. It was for this reason that the Pnévma were forced to hide in the caves of the world, scurrying around in the dark, where their divine light cannot be seen.

Society[edit]

Pnévma live by themselves most of the time, they are a rare creature, to begin with, but in the few instances where Pnévma have met up, they get along splendidly. They are peaceful by nature, and nomadic as well. They never stay in one place for too long, afraid that their little hiding places will be seen and they will be pushed away by others.

Pnévma Names[edit]

Pnévma often don't name themselves, they will receive names from the people that find them, or meet them. They do not care for names too much, but some examples of names that might be given to a Pnévma are listed here.

Male: Pathiel, Israfel, Bob, Sontar, Matet, Brosta

Female: Kibida, Sally, Cassiel, Anahel, Syndra

Pnévma Traits[edit]

Creatures of Light, magic oriented radiant spellcasters.
Ability Score Increase. Your Dexterity, Wisdom, and Charisma score each increase by 1.
Age. Pnévma decay at a very slow rate, the magic energy holding them together and tying them to this world dissipates after about 700 years.
Alignment. Pnévma will usually be lawful good, or neutral good, they are very peaceful and regularly will try to find ways out of a situation rather than fight.
Size. Pnévma are around 4' to 6'. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Light Body. Your body glows, giving off bright light in a 10 feet radius and dim light for an additional 10 feet. You have disadvantage on all Stealth checks. In addition, you don't need to eat, drink, or breath.
Heavenly Ancestry. Your ancestry is tied to the gods themselves, their heavenly light shines upon you. You can cast the branding smite spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. When you reach 5th level, you can cast the branding smite spell an additional time and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
Celestial Ties. You remember some of your history from the upper planes. Whenever you make a Intelligence (Religion) check related to the upper planes and celestials, you are considered proficient in the Religion skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Flames of Elysium. You can feel the fiery determination of those in Elysium guiding you ever forward. You can use your action to unleash the divine energy within yourself. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you gain resistance to necrotic and radiant damage, and any undead or fiend that ends its turn within 10 feet of you takes radiant damage equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Languages. You can speak, read and write, Common, and Celestial.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +2d10 100 lb. × (4d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors