Plott (3.5e Deity)

From D&D Wiki

Jump to: navigation, search
Greater Deity
Symbol: Black circle
Home Plane: Elemental Plane of holes
Alignment: CN
Portfolio: Inconsistency, contradiction, impossibility, unpredictability, and holes
Clergy Alignments: Any chaotic.
Domains: Chaos, Darkness, Madness, Trickery
Favored Weapon: Quarterstaff
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Plott is the god of chaos, impossibility, and above all else, holes. He is the reason for random acts, unknown occurrences, and random events. Plott is behind every rhino in the desert, every snake in the avalanche, and every fish in the forest. It is he who destroys order and continuity.

Dogma[edit]

Plott supports the fine arts of chaos and trickery, and encourages his followers to be knowledgeable and inconsistent.

Clergy and Temples[edit]

Plott himself crafted the first portable holes out of webs from phase spiders, ether, and beams of starlight and all of his magical followers create portable holes in his name. There are no temples erected in the name of Plott. His clerics are mostly wandering sects. Sorcerers who obey him focus on creating havoc but not destruction, unless needed.

His domains can be found here. SRD:Chaos_Domain,SRD:Darkness_Domain, SRD:Madness_Domain,SRD:Trickery_Domain

Pantheon[edit]

Plott has no alliances but has made enemies in Delleb and Saint_Cuthbert who abhor his unpredictability.


Benefits[edit]

Clerics and other spell casters may create a Plott Hole with the following rules. Plott Hole - When opened fully, a plott hole is 8 feet in diameter, but it can be folded up to be as small as a pocket handkerchief. When spread upon any surface, it causes an extradimensional space 20 feet deep to come into being. This hole can be picked up from inside or out by simply taking hold of the edges of the cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains.

The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 20 minutes. The cloth does not accumulate weight even if its hole is filled. Each plott hole opens on its own particular nondimensional space within the Elemental plane of Holes.

If a bag of holding is placed within a plott hole nothing happens. However when a plott hole is placed into a bag of holding or anything of the like, the plott hole explodes. The bag and the plott hole are destroyed in the process and any matter within the hole is lost forever.

Plott holes can be activated 3 times per day and pick one of the following spells. SRD:Summon_Monster_III - cast at 13th level SRD:Invisibility_(Spell) - cast at 13th level

Moderate conjuration; CL 13th; SRD:Craft_Wondrous_Item, SRD:Plane_Shift; Price 40,000 gp



Back to Main Page3.5e HomebrewDeitiesGreater

Home of user-generated,
homebrew pages!


Advertisements: