Plasma Rifle (D20 Modern Equipment)

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Plasma Rifle

A Plasma Rifle

PL 7 Covenant Empire
Superheated Plasma
The primary weapon of the Covenant’s officer corps.
Longarm
(Personal Firearms Proficiency)

Damage 2d6 Magazine 100% charge
Critical 20/x2 Size Medium
Damage Type Plasma, Energy Weight 13 lbs.
Range Increment 40 ft. Purchase DC 25
Rate of Fire S, A Restriction Mil (+3)

Description[edit]

The plasma rifle fires superheated plasma. Each plasma rifle has 100% charges, and it's charge decreases by 1/4% of it's original charge by each shot fired. Using a full auto action uses 3% of the original charge. A plasma rifle overheats after using 6% of its charge without a gap of at least one round between shots. A plasma rifle cannot be reloaded or recharged.

Plasma Weapons deal double damage to energy shielding, but are inherently weak versus unshielded targets. (Ex: Target has 20 points of shield, a shot is fired from a Plasma Pistol dealing 8 points of damage, shield takes 16 points. 4 shield remaining. Another shot is fired dealing 8 points against the 4 remaining, 2 points of damage are expended to deal 4 to the shield. Target takes 6 damage.)

See this page for background information.


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Back to Main PageD20 ModernCampaign SettingsHaloEquipmentWeapons

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