Plant Centaur (5e Creature)

From D&D Wiki

Jump to: navigation, search

Plant Centaur[edit]

Large plant, lawful neutral


Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 9 (-1) 13 (+1) 11 (+0)

Skills Acrobatics +4, Perception +3, Survival +3
Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses blindsight 60 ft., passive Perception 13
Languages understands Sylvan but can't speak
Challenge 2 (450 XP)


Charge. If the plant centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Growth. If the plant centaur is affected by the plant growth spell or similar magic it gains the "enlarge" effect of the enlarge/reduce spell for 1d4 hours.

ACTIONS

Multiattack. The plant centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Range Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


The plant centaur is a creature indigenous to the Feywild and was created due to the strong magic that is infused into all plant life there they resemble a centaur made of vines. Plant centaurs can be summoned by hags and druids to fight alongside them. They have no eyes even though they appear to but instead have blindsight to sense humanoids.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: