Plague Rat (5e Race)

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Scales.png This page is of questionable balance. Reason: Easiliy giving diseases to other creatures is not even close to being balanced, see the contagion spell for reference as it is a 5th level spell that might give a creature 1 disease.


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Physical Description[edit]

Plague Rats are human sized anthropomorphic rats that live in underground cities, and sewers. They are filled to the brim with diseases, and are filthy beyond belief. They will do anything to survive including killing their friends and family.

History[edit]

Plague Rats have existed for ages living underground, and in cities only coming out at night to cause trouble. Throughout history each pack has been the cause of numerous villages and towns downfall due to their sheer numbers and the diseases they carry.

Society[edit]

Plague Rats live in underground cities and sewer systems. They have a pack mind, but will readily kill their friends to survive or rise to power. They are much stronger in a pack, but they often fight amongst themselves over any disagreements. There are 5 different factions of Plague Rats, each with a strong leader.

Plague rat Names[edit]

Plague Rats have both human names and beast names.

Plague Rat Traits[edit]

Plague Rats are diseased filled scavengers.
Ability Score Increase. Your Dexterity score increases by 2, your Wisdom score increases by 1, and your Charisma score decreases by 1.
Age. Plague Rats can live as long as humans do, but normally they die early due to fights within the pack.
Alignment. Plague Rats are chaotic evil.
Size. Plague Rats are around 5ft, on average. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Survivor. You gain proficiency in the Survival skill.
Plague bearer. All negative effects of diseases are 50% less effective on you, and you start with a disease of your choice. This disease can’t be removed from you and you suffer no ill effects from it. [[1]]
Rat claws. You can use your claws as a weapon for 1d6 of slashing damage. On a successful hit the enemy you are attacking must make a Constitution saving throw, or become afflicted by a random disease that you have.
Bloody Blades. You may cut yourself, taking 1 hit point of damage, and smear blood on a weapon your are wielding. On your next attack, if you hit the enemy, they must make a Constitution saving throw, if they fail they become afflicted by a random disease that you have.
Languages. Common and one additional language of your choice.

Factions[edit]

Plague rats can only belong to one faction. Each faction has one leader. Bloodeyes, the Butcher, leads the Bladefiends. Pestilence, The Plaguelord, leads the Plagueborn. Redclaw, the Cannibal, leads the Bloodmaws. Scar, the Tyrant, leads the Bone Smashers, and lastly Shank, the Assassin, leads the Nighthunters.

Bladefiends[edit]

Ability Score Increase. Your Strength score increases by 2, instead of your Dexterity.
BladeBorn. You have trained with blades your entire life; you gain an additional die on each blade attack. Example: a bladed weapon with a base 1d4 becomes 2d4 in your hands.

Plagueborn[edit]

Ability Score Increase. Your Charisma score decreases by 2, and your Wisdom score increases by 1.
Plagueborn. You gain 2 additional starting diseases that can't be removed from you, and you are immune to their effects.

Bloodmaws[edit]

Ability Score Increase. Your Constitution score decreases by 2.
Eat Thy Flesh. On your turn, during combat, you may eat the flesh of dead or living creatures as a bonus action, dealing 1d6 piercing damage. When you do you restore 1d4 + your Constitution modifier hit points. You may only use this once per enemy.

Bone Smashers[edit]

Ability Score Increase. Instead of increasing by 1, your Intelligence and Wisdom scores decrease by 2. To compensate, your Strength and Constitution scores increase by 2.
Bone Breaker. Whenever you attack an enemy with a bludgeoning weapon, you may force them to make a Constitution saving throw. If they fail you break one of their bones. Example: You break their ribs, or you break their arm.

Night Hunters[edit]

Ability Score Increase. Your Strength and Constitution scores decrease by 1.
Nightborn. All you've known is darkness; you know how to maneuver silently at night, and you can see colors in the dark, but, light scorches your eyes and makes it harder to see.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d6 100 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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