Pirate (5e Creature)

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Pirate[edit]

Medium fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 16 (+3) 7 (-2) 16 (+3) 14 (+2)

Skills Acrobatics +8, Perception +6, Stealth +8
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal
Challenge 6 (2,300 XP)


Sneak Attack. Once per turn, the pirate deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the pirate that isn't incapacitated and the pirate doesn't have disadvantage on the attack roll.

ACTIONS

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

BONUS ACTIONS

Cunning Action. The pirate takes the Dash, Disengage, or Hide action.


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