Pipes of Fionnghall (5e Equipment)
Wondrous item, artifact (requires attunement by a dwarf)
The Long Dirge. You cast the confusion spell from the pipes, as long as you are proficient in playing the bagpipes. Your allies are immune to the spell. You can't use this property again till next dawn. Ballad of War. You cast the fear spell from the pipes, as long as you are proficient in playing the bagpipes. Your allies are immune to the spell. You can't use this property again till next dawn. March of the Brave. You cast the mass cure wounds spell from the pipes, as long as you are proficient in playing the bagpipes. You can't use this property again for 3 days. Git yer hans aff ay me! Whenever a non-dwarf attempts to hold the pipes, they are hit with a strong gust of wind from the pipes. If they fail a Strength check they are pushed 15 feet away from the pipes. This occurred every turn the creature tries to hold onto the pipes, and only stops when the creature lets go. Sentience. The Pipes of Fionnghall is a sentient chaotic neutral musical instrument with an Intelligence of 11, Wisdom of 16 and Charisma 12. It is proficient in Intimidation. It has hearing and darkvision out to a range of 60 feet. The weapon speaks through nearby characters, briefly controlling their speech to yell insults, laugh loudly and generally bulldoze its point of view, all in a thick highland dwarf accent, which makes many of its "talks" virtually incomprehensible. The pipes have a deep hatred of orcs and will try to have their wielder and in extension, their party to fight orcs whenever they can, no matter the cost.
The Pipes of Fionnghall can be destroyed by traditional means; however, this just causes the item to return to the hands of the Dwarvish deity Hanseath. To completely destroy the artifact, the pipes must be struck by the mace of Gruumsh, the god of orcs, at which point it will burst and never play another tune again. |
|
Back to Main Page → 5e Homebrew → Equipment → Artifacts