Pinewood's Blood (5e Equipment)
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Wondrous Item (druidic focus), artifact (requires attunement by a creature of good alignment)
During the reign of the magister Rael, a young druid woman lived her life in the forests of her homeland. Rarely would this druid concern herself with the machinations of the "civilized" peoples of her home nation. Her life was quiet, peaceful and perfect. One day, however, a great storm began to ravage the land, and young Wick Pinewood was forced to leave her beloved forests to seek out the source of the storm. On her quest, she saw the great suffering inflicted by the wrathful queen Rael, and did what she could to ease the suffering of those harmed by the Storm Queen. Through willpower and determination, Wick reached the Golden Court and did battle with Rael, narrowly escaping with her life, but successfully slaying the wicked queen. Only her heart remained...
Upon Wick's death, her blood was drained from her body and kept in a cistern in a hidden grove. To attune to this item, one must imbibe the blood in its entirety. This causes the blood to bind itself to the one who ingests it, keeping them attuned until death. If a neutral creature imbibes the blood, they become violently ill and evacuate the blood from their body. If an evil creature imbibes the blood, they become violently ill and suffer internal damage, taking 12d6 points of poison damage that ignores immunity and resistance and can not be reduced in any way. If the blood is removed from the veins of the attuned creature, they die.
Aspect of the Druid (Curse). While attuned to this item, while not in a cave, coastline (or at sea), field, forest, or grove, you suffer disadvantage on spell attack rolls and saving throws against your spells are made at advantage.
Heroism Within the Vein. While attuned to this item, you become immune to poison damage, the poisoned condition, and disease.
Pinewood's Blessing. While attuned to this item, you gain the ability to cast cure wounds as a 1st level spell. When casting cure wounds in this way, you use your Wisdom as your spellcasting ability. You may cast cure wounds in this way four times. Pinewood's Blood regains all expended uses at dawn.
Wisdom of the Wilds. While attuned to this item, your Wisdom score increases by 2 to a maximum of 24.