Phoenix Hatchling (5e Creature)

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Phoenix Hatchling[edit]

Small monstrosity, neutral good

Armor Class 12
Hit Points 63 (14d6 + 14)
Speed 10 ft., fly 60 ft.

10 (+0) 14 (+2) 12 (+1) 6 (-2) 13 (+1) 14 (+2)

Skills Perception +3
Damage Resistances cold
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 13
Languages understands Common and Ignan but can't speak
Challenge 3 (700 XP)

Fire Form. A creature that touches the phoenix or hits it with a melee attack while with in 5 feet of it takes 4 (1d8) fire damage.

Illumination. The phoenix sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Keen Sight. The phoenix has advantage on Wisdom (Perception) checks that rely on sight.

Limited Telepathy. The phoenix can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Rejuvenation. When the phoenix dies, its body turns to ash, and from the ash comes an egg. The egg hatches as a phoenix hatchling during the next sunrise, regaining all its hit points and becoming active again. The new phoenix inherits all of the memories from its previous incarnation, although it is considered a new being.

Magic Resistance. The phoenix has advantage on saving throws against spells and other magical effects.

Magic Weapons. The phoenix's weapon attacks are magical.


Multiattack. The phoenix makes two attacks: one with its beak and one with its talons, or one with its Fire Ray and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 4 (1d8) fire damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, plus 4 (1d8) fire damage.

Fire Ray. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage.

Etherealness. The phoenix magically enters the Ethereal Plane from the Material Plane, or vice versa.

Recently hatched from the eggs left behind when phoenixes erupt in flame, young phoenixes are quite small and weak compared to their elders. A constant internal flame causes the phoenix and its surroundings to feel very hot, and most live alone in mountainous or hilly areas, waiting to grow. Phoenixes have brilliant memories, so if a humanoid finds a phoenix in this vulnerable state and cares for it, the phoenix attempts to repay its carers or their families in some way when it matures. Many tales abound of the descendants of commoners who raised phoenixes coming into wealth after seeing a striking flame in the sky.

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