Phantom Train (5e Creature)

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Phantom Train[edit]

Gargantuan undead, neutral

Armor Class 15 (natural armor)
Hit Points 278 (18d20+90)
Speed drive 60 ft

25 (+7) 7 (-2) 27 (+8) 15 (+2) 11 (+0) 9 (-1)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, fatigued, frightened, exhaustion, poisoned
Senses truesight 120, passive Perception 10
Languages Common
Challenge 15 (13,000 XP)

Immutable Form. The phantom train is immune to any spell or effect that would alter its form.

Rails. The train can only move on railroad tracks.


Multiattack. The Phantom Train can make 2 ram attacks.

Ram Melee Weapon Attack: +11 to hit, reach 5ft., One target 19(2d12+6) bludgeoning damage.

Acid Rain. The Phantom Train creates acid rain in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) acid damage on a failed save, or half as much damage on a successful one.


The Phantom Train is a carrier of souls. It is sentient and will go from one stop to another, carrying souls to the afterlife.

Undead Nature. The Phantom Train doesn't need to breathe, eat, sleep or drink.

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