Phantom Feeder (5e Creature)

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Phantom Feeder[edit]

Large aberration, neutral evil


Armor Class 18 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 16 (+3) 12 (+1) 14 (+2) 6 (-2)

Skills Acrobatics +6, Athletics +9, Perception +6, Stealth +10
Proficiency Bonus +4
Damage Vulnerabilities necrotic
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 16
Languages Deep Speech
Challenge 11 (7,200 XP)


Immutable Form. The phantom feeder is immune to any spell or effect that would alter its form.

Magic Resistance. The phantom feeder has advantage on saving throws against spells and other magical effects.

Magic Weapons. The phantom feeder's weapon attacks are magical.

ACTIONS

Multiattack. The phantom feeder makes two attacks.

Life Feed. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) necrotic damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained and the phantom feeder can't make life feed attacks against other targets. Additionally, the phantom feeder regains hit points equal to half of the damage dealt.


The origin of a phantom feeder is unknown. They travel crystal spheres like spelljammers and feed on the life force of creatures to sustain its own. They commonly target weaker creatures and work its way up to devouring entire villages. Their head has the skull of a bat with a ring going through it instead of ears. The body is made of black torn leather straps in a humanoid form. It has bird-like wings and legs.

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