Phantom (5e Creature)

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Phantom[edit]

Huge fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 0 ft., fly 120 ft.


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 18 (+4) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Dex +11, Int +10, Wis +9, Cha +11
Skills Arcana +10, Deception +11, Insight +9, Intimidation +11, Perception +9, Stealth +11, Survival +9
Proficiency Bonus +6
Damage Resistances cold, fire, lightning
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal
Challenge 18 (20,000 XP)


Incorporeal Movement. The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

Multiattack. The phantom casts a spell or uses Energy Drain Shot, then makes two Dark Claw attacks.

Dark Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) necrotic damage.

Energy Drain Shot (Recharge 6). Ranged Spell Attack: +11 to hit, range 120 ft., one creature. Hit: 55 (10d10) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the phantom regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Spellcasting. The phantom is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The phantom has the following spells prepared:

Cantrips (at will): chill touch, eldritch blast, mage hand, message, prestidigitation
1st level (4 slots): charm person, command, inflict wounds, shield, silvery barbs, sleep
2nd level (3 slots): blink, hold person, invisibility, mind spike, misty step, shatter, suggestion
3rd level (3 slots): counterspell, dispel magic, hypnotic pattern, vampiric touch
4th level (3 slots): banishment, charm monster, greater invisibility, shadow of moil
5th level (2 slots): destructive wave, dominate person, geas, hold monster, wall of force
6 level (1 slot): disintegrate, harm, mass suggestion

BONUS ACTIONS

Doom. The phantom chooses a creature it can see within 120 feet. If the phantom does not die or use this feature again in 1 minute afterwards, that creature dies instantly.


450px-Phantom_KHFM.png
Phantom from Kingdom Hearts, Image from KHWiki, https://www.khwiki.com/Phantom
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