Petra Vita (5e Race)
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More humanoid in shape and proportion than most golems, yet slightly smaller than the average human. Their faces tend to be nothing but two holes resembling eyes and nothing else. When completely bare, they look like a bunch of perfectly shaped, but miscolored ores glued together by glowing magic. Said magic may also weave in and out of the small cracks of their bodies, mainly their "eyes", like little strands of cloth flowing through the wind.
Innocence Born from Chaos
They have been around since the first misuse of magic. Whenever any cataclysmic event causes an imbalance of energy, some of it gets trapped underground as a dense packet of raw, and untamed magic. Over time, the surrounding rock and minerals would absorb this magic, and if enough were nearby, they would form together into one living, thinking being, a petra vita. Knowing nothing of the world, they are usually keen to explore it, reacting to every little discovery with glee.
A Friend to Lean On
A petra vita's first experiences with the world above tend to be less than positive. Most are ignored as golems without masters, and thus, lost. Some become scapegoats for a village's troubles, usually due to their timely appearances. Very few may also be abducted and forced to give up their sentience so they could serve without thought.
However, there are those who are lucky with their first visit above ground. Chance encounters with good souls allow a petra vita to learn about the world as well as forming a lasting bond with the one that found them. Through their good intentions and childlike wonder, locals would often find the small golems endearing and a friend they can always count on.
Petra Vita Names
Petra vita's usually take the names people call them the most as their own. This would often result in their names sounding more akin to pet names than real ones. It's also a good way to determine who the petra vita first encountered.
Positive First Encounter: Happy, Rocko, Dreamer, Bud
Neutral First Encounter: Bad Luck, Walking Pile 'O Rocks, Golem
Negative First Encounter: Help, Quiet You, Unit-17B, Monster
Petra Vita Traits
Curious and sweet golems born from catastrophe.
Ability Score Increase. Your Constitution, Wisdom, and Charisma scores increase by 1.
Age. A petra vita stays alive until all of their magic leaks out at around 250-300 years.
Alignment. They tend to be neutral, although they can occasionally drift to being good or chaotic.
Size. Petra vitas are slightly smaller than the average human, by roughly half a foot. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Judge a Book... The first time you meet another creature, all Charisma checks towards them are rolled at disadvantage.
...Not by Its Cover. If you spend 1 hour interacting with another creature, they are no longer affected by the Judge a Book... trait and further Charisma (Persuasion) and Charisma (Performance) checks towards the creature gain a bonus equal to your proficiency bonus for the next hour.
Construct Build. You have resistance to poison damage and are immune to diseases and being poisoned. You don't need to eat, drink, breathe, or sleep. You also don't suffer exhaustion from lack of rest and magic can't put you to sleep.
Avid Learner. You are proficient in one language or tool of your choice. It takes you half as long to learn a new language or tool.
Languages. You can understand, read, and write Common. You are unable to speak.
Random Height and Weight
|4′ 2″||+2d8||90 lb.||× (1d6) lb.|
*Height = base height + height modifier