Patchwork Construct (5e Race)
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Forged by chaotic spirits, Patchi, or sometimes referred to Patchwork Constructs, appear in the world anywhere at random. Some believe it is the work of an old god, others thing they're harbingers of something. Nonetheless, these creatures stick to themselves and operate under directives nobody but themselves know.
A Patchi is typically given names by themselves, but sometimes they will "spawn" with a given name.
Entities operating under someone or themselves, but never you.
Ability Score Increase. Your Charisma score increases by 2.
Age. Patchi can live for seemingly infinite amounts of time. They grow with age until they reach a greater size, but they remain as mature as they were when they spawned- which is to say not much.
Alignment. Due to their nature, Patchi are often chaotic entities, but they seem to always operate with some goal. Should they respect the law it is most likely to be a coincidence.
Size. Your size is dependent on your age, growing exponentially bigger the older you are. Patchi can be within 4" to 8". Despite this, you are a Medium creature.
Speed. Your base walking speed is 35 feet.
Multiple Limbs. You have an additional set of arms. You cannot use these extra hands to hold a shield or wield a two-handed weapon or versatile weapon in two hands.
Plated Skin. As you are covered by plates of organic matter, perhaps a form of chitin, you find yourself protected even without armour. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.
Arcane Knowledge. Patchi are seemingly attached to the magic that surrounds them. You are proficient in the Arcana skill. Additionally, you know a cantrip of your choice from the warlock spell list. When you reach 3rd level, you learn magic missile; you can cast Magic Missile once without expending a spell slot, after which you must finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
Catalystic. Instead of using a catalyst for your spells you can use your own hands. You are always counted as having a catalyst on your body as long as you have one empty hand. You cannot cast a spell if all your hands are full. You can merge magical catalysts with your hands, but doing so costs 5d10x100 gold.
Languages. You can speak, read and write Common and either Abyssal, Celestial, Primordial or Infernal.