Paq-shii (5e Race)

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Physical Description[edit]


Paq-shii hail from a distant land called Sohn-Pan. This race of bird-like people are very dependent on their caste system based on the color of their feathers. This has caused much contention among their people and many civil wars have happened. In every case, the system has remained in place, much to the dismay of the people of Sohn-Pan.


In Paq-shii culture, the color of your feathers dictates what you will become when you reach adulthood, though there are many exceptions. A Paq-shii is given their destiny the day the color of their feathers come in. A Paq-shii's feather are random. A Brown Paq-shi and a White Paq-shii may have a Grey Paq-shii child.

Paq-shii Names[edit]

Paq-shii names are very similar to Middle Eastern names.

Male: Raaji Armah, Rashin Malik, Saamir Yassin

Female: Sharvani Samra, Khala Girika, Khaira Hossain

Paq-shii Traits[edit]

Ability Score Increase. Your abilitie scores increase differently based on your subrace.
Age. Reaching maturity at 10, Paq-shii tend to live to about 150.
Alignment. Most Paq-shii have high moral standards leaning them in the Good direction with the exception of Black Paq-shii who tend to lean toward Evil.
Size. Depending on the bird they resemble, Paq-shii can be anywhere from 4 ft. to 6 ft. and weigh 85 lbs. to 180 lbs. Your size is Medium
Speed. Your base walking speed is 30 feet.
Flightless. Although you are a humanoid bird, you do not have wings therefore you cannot fly.
Languages. You can speak, read, and write Common and Paq. Paq is a fast-speaking with sharp accent marks. Most Paq-shii speak in a heavy Paq accent. Paq-shii do not understand first-person participles so they speak exclusively in third-person.

Brown Paq-shii[edit]

Because of their generally large stature and proud personalities, Paq-shii tradition dictates Brown Paq-shii are destined to become warriors. Brown Paq-shii tend to look like birds such as eagles, hawks, and falcons.

Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Combat Specialty. Pick one armor and one weapon. When wearing your chosen armor, you get a +1 bonus to your AC. When you use your weapon, you get a +1 to hit.
Conditioning. You do not receive a speed penalty for wearing heavy armor.
Fighting Style. Choose any of the Fighter class’s Fighting Styles. Another Fighting Style can be chosen if the Fighter class is taken.

Grey Paq-shii[edit]

Because of their unassuming looks and gentile personalities, Paq-shii tradition dictates Grey Paq-shii are destined to become merchants. Grey Paq-shii tend to look like birds such as herons, chickadees, and pigeons.

Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Natural Bargainer. You have proficiency in the Persuasion skill.
Knowledge of the Exotic. You are proficient in one other proficiency that your class or background does not grant you (this can include tools, weapons, armor, or language).
Trader’s Intuition. You have an innate ability to know the value of almost anything. As a result, you know the exact cost of any item you have seen before and can therefore gain advantage when trying to make CHA (Persuasion) checks to buy or sell those items.

Black Paq-shii[edit]

Because of their sly looks and harsh personalities, Paq-shii tradition dictates Black Paq-shii are destined to become thieves and criminals. Black Paq-shii tend to look like birds such as ravens, crows, and black birds.

Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Criminal Culture. You have proficiency in one of the following skills: Stealth, Sleight of Hand, Deception, or Intimidation.
Cornered. Accustomed to avoiding sticky situations, enemies no longer gain the flanking bonus when attacking you.
Minor Sneak Attack. You gain the Rogue class’s “Sneak Attack” ability but the damage is only an extra 1d4 and only levels up to 2d4 at level 3. This is overruled by the Rogue class’s Sneak Attack if the Rogue class is taken.

White Paq-shii[edit]

Because of their intelligent minds and thirst for knowledge, Paq-shii tradition dictates White Paq-shii are destined to become scholars. White Paq-shii tend to look like birds such as ibises, doves, and chickens.

Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Scholar. You have proficiency in one of the following skills: Arcana, History, Investigation, Nature, or Religion.
Linguistics. You gain a custom skill called “Linguistics.” This skill’s modifier is INT. You can use this skill to attempt to read written words or translate speech that are in a language you do not know. On a Crit Success, you are able to perfectly understand what the words mean. On a Crit Fail, you don’t know anything. Anything in between, you get a scaled understanding of it based on your roll.
Master Decipherer. Whenever you make an INT (Linguistics) check related to the meaning of written or carved symbols, you are considered proficient in the Linguistics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Multi-Lingual. You can speak, read, and write in an additional language of your choice.
Arcane Scholar. In your readings, you have studied many spell tomes. You know two cantrips off the Wizard spell list. At 3rd level, you may also learn a 1st or 2nd level spell off the Wizard spell list following the same rules as Wizards for learning new spells. You have 1 spell slot for this spell if you don’t already have spell slots from your class. If you already have spell slots, you do not gain an extra spell slot, but the spell does not count against any “spells known” rules from your class. Your spellcasting modifier for this spell is INT.

Colorful Paq-shii[edit]

Because of their bright colors and flashy personalities, Paq-shii tradition dictates Colorful Paq-shii are destined to become performers. Colorful Paq-shii tend to look like birds such as parrots, peacocks, and cardinals.

Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Natural Performer. You have proficiency in the Performance skill.
Performance Style. You must choose if you are a musician, a singer, an actor, a magician, or a dancer.

If you choose musician, you are proficient in one type of instrument. You may learn a new instrument at level 3 and another at level 7.

Enhanced: You may learn another instrument at level 17 and another at level 20.

If you choose singer, you are able to project your voice so that any creature who is within 10 ft. out of earshot from you can now hear you.

Enhanced: As a singer, you understand dynamics and as a result, you can whisper to a point where only the person you are talking to can hear you.

If you choose actor, you can use Performance instead of Deception when pretending to be someone you are not.

Enhanced: You gain advantage on that roll.

If you chose magician, you have proficiency in Sleight of Hand.

Enhanced: You gain advantage on Deception or Sleight of Hand when trying to misdirect someone’s attention when performing a magic trick.

If you choose dancer, you get advantage on all Acrobatics checks.

Enhanced: Your AC improves by 2 because you are more agile to dodge attacks.
Triple Threat. At 5th level, you may choose a second performance style. At 10th level, you may choose a third performance style. Alternatively, you can use one of your choices to enhance one of your performance styles.

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