Panduri (5e Race)

From D&D Wiki

Jump to: navigation, search


Often mistaken to be devils by appearance, panduri are a race of fey who live lives like that of hippies.

Physical Description[edit]

Panduri are tall humanoid creatures with white, short fur covering most of their skin. Black fur accentuates the white in blotches like that of a panda, giving them black spots mainly around the head, arms and legs. Their eyes are blue with white irises and black, rectangular pupils like that of a goat. They usually have manes of black fur to dignify as hair. Their faces extrude like that of a wolf, and they have sharp teeth, though small. Panduri ears are long and floppy like that of a goat, and they sport horns like them as well. They therefore resemble a chimerical creature of sorts, though the rest of their body is relatively human shaped. As they are heavily attuned to nature, they tend to wear no clothes save something to cover the groin area. Their limbs end in human hands and feet but their nails are blue, much like their teeth and horns as well.


The panduri live peacefully in the deep forests where giants slumber, the breeze stagnates, and creatures of the air are lulled into a daze. These "sleepy clearings" are perfect for the slow and lackadaisical panduri to bask in the sun and pass the day in. They have been known to lull travelers into an unending sleep, though not of ill will. Panduri are said to be sleeping guardians of forests. People who pass the groups of panduri often mistaken them to be sleeping, when the panduri merely close their eyes. Their keen sense of hearing allows them to keep sharp of danger from the occasional warg or malicious creature. In the past, elves have solicited the allegiance of the panduri in battles against evil. The panduri obliged but were very much languid and not helpful until their own homes were in danger of being destroyed. A popular and apt saying among panduri is "Better late than never."


Panduri are divided into many clans. Panduri have fierce loyalty to these clans and rarely leave the clan's territory unless the clan's survival is threatened. Clans compete over resources but will often ally each other if it fits their strategic interests. Leaving a clan is heavily frowned upon if one does not provide valid reasoning. While most clans have defined territory, there are several nomadic clans among stretches of wilderness. They generally interact well with other fey like elves and fairies. They are not fully trusting, however, of the elves and their illustrious and haughty ways of life, particularly the high subrace. Panduri live simply in the forest, and attune themselves to nature. Urbane ways boggle their minds.


Panduri have a strong sense of honor and have no respect for those who have none, though they may not look like it. They are generally understanding and perhaps even too patient. Panduri are calm and will try to hear both sides of an argument before making a decision, though they are also unbearably slow. They believe in the beauty and perfection of nature as a circle, like that of natural magic. In the face of disaster, particularly artificial wars, panduri are usually against such conflicts, seeing them as meaningless and imperfect wastes of effort. One ought to just sit back and let the world happen as it should. When threats come too close to home, however, panduri are spurred to action.

Panduri Names[edit]

Female panduri names tend to have about one extra syllable than males, who usually have two-syllable names.

Male: Osri, Shinzu, Sulma, Firzo, Zumak

Female: Aisli, Fulsai, Musin, Halsala, Zikusi

Panduri Traits[edit]

Chimerical fey who are hippies
Ability Score Increase. Your Wisdom score increases by 2, and your Strength increases by 1.
Age. Panduri mature at age 30 and generally live up to 240 years.
Alignment. Panduri are neutral and sometimes lawful if their clan is strict, which is rare.
Size. Panduri are tall creatures generally. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Panduri Honor. Panduri may be slow, but they have a duty to tell the truth and not doing so is a chore for them. You are proficient in the Persuasion skill, but you have disadvantage on Charisma (Deception) checks when trying to lie.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Ears. You have advantage on Wisdom (Perception) checks using your hearing.
Lull. Panduri are so languid that they can spread this feeling to others and dull their battle sense. As an action, you can extend a numbing, tiring feeling to one creature within 15 feet of you. The creature must succeed a Constitution saving throw against a DC equal to 8 + your Wisdom modifier + your proficiency bonus or take one stack of exhaustion. You must finish a long rest to use this trait again.
Languages. You can speak, read, and write Common and Sylvan.

Random Height and Weight[edit]

6′ 6'' +1d12 270 lb. × (7) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!