Pandroums (5e Race)
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|“||Legend has it he will be vanquished by a warrior of black and white...||”|
Pandroumsi are ursine beings that resemble anthropomorphic pandas. They are usually rather tall and wide, particularly the grey pandroumsi. The pandroumsi that are black and white are called grey, and their smaller cousins, which have reddish brown fur, are called red pandroumsi. Red pandroumsi are built more to be nimble and less stocky.
Pandroumis are a peaceful race known native to the empire of Shou Lung in the Kara-Tur continent. They dwelt among the mountains where the bamboo grew tall. The grey pandroumsi were known for their ability to control the energy within their own body, called chi. This made them able healers, as well as able defenders. The red pandroumsi lived in parallel with their cousins, but due to an ancestral split, they lived higher in areas where it was mainly rocks. At one point in history, during a time of prosperity, a genocidal attempt was launched against the grey pandroumsi to eradicate them. The ruling prince at the time had notions that they were traitors to the throne and had many of them slaughtered, and their mountains were subsequently burned. With their villages razed to the ground, the grey pandroumsi found refuge with their secretive cousins, who smuggled them out of Shou down south to T'u Lung. The red pandroumsi remained in Shou, but the grey pandroumsi today live in T'u Lung in hiding.
Grey pandroumsi live in a largely agrarian culture, tending to rice paddies and radish fields. They live in fertile valleys sheltered by mountains in T'u Lung with a council of elders overseeing the annual production and such. To maintain their body weight, grey pandroumsi eat copious amounts of food, with bamboo being only one of their favorites. Thus, production is a very important aspect of society for their villages. With the threat from the north ever present in their minds, they rarely venture outside these havens, and have become a community isolated. They still practice their ways of chi, tempering their minds and bodies. However, some of them shun this art, blaming this power as the cause for suspicion and inciting violence against them.
Red pandroumsi live as bands of thieves might, squirreled away in the cracks and crevices of the great mountains they inhabit. They have a more lean build and varied diet that adapts better than the grey pandroumsi. When the bamboo forests were burned, the grey pandroumsi had to move or they'd starve as they were being hunted. The red pandroumsi, however, can forage other foods and even eat small animals. They are more scarce than their cousins, usually living in clans ruled by a single powerful leader. Their lean, versatile way of life has resulted in them being a bit more reclusive and suspicious of others. Like their cousins, they live in isolation. However, their kind is sometimes seen on the shadier parts of town during lean times to take jobs.
Pandroumsi are generally even-tempered creatures that keep to themselves in peace. Grey pandroumsi are big and cuddly, inside and out. Though they have the capability to disrupt the chi of enemies, they often use it solely for defensive stances, rarely taking initiative in a fight. They are lovers of food and very easy to get along with, being open and friendly. Their old villages were recorded to be jolly and welcoming, full of laughter and smiles. One could always find a friend with them, granted they can be found now. Red pandroumsi are more solitary and tend to regard outsiders with suspicion. Unlike their cousins, they are quiet and indifferent to most things not concerning themselves or their clans. For a clan member, they are willing to fight to the death.
Pandroumsi names are given in High Shou. The script is inherently draconic.
Male: Ah An, Bai, Chao, Chen, Cheng, Da, Dong, Fai, Ju-long, Kang, Po
Female: Fen, Ju, Liling, Mei, Nuan, Nuo, Shu, Ting, Ya, Hua Liang, Quan-Ju
Panda people of a continent beyond
Ability Score Increase. Your Charisma score increases by 1.
Age. Pandroumsi become adults at around 15 years, and usually live to be about 130 years old.
Alignment. Many pandroumsi tend toward a lawful alignment, judging others while being neutral.
Size. Your size depends on your subrace.
Speed. Your base walking speed is 30 feet.
Mountain Acclimated. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Thick Fur. You are resistant to cold damage.
Languages. You can read, speak, and write Common. You can read and write Draconic and speak High Shou.
Subrace. Choose either the grey or red subrace.
Ability Score Increase. Your Dexterity score increases by 2.
Size. Your size is Small.
Tree Climbing. You have a climbing speed of 25 feet.
Mask of the wild. You can attempt to Hide even when you are only lightly obscured by foliage. heavy rain, falling snow, mist, and other natural phenomena.
Natural Survivor. You are able to adapt easily to change and can find food when you need it. You have advantage on Wisdom (Survival) and Wisdom (Nature) checks to forage in forest and mountain environments.
Ability Score Increase. Your Constitution score increases by 2.
Size. Your size is Medium.
Martial Chi Art. You can thrust a hard palm of chi at an enemy to push them away. As an action, you can make a special unarmed strike against a creature within 5 feet of you. On a hit, you deal 1d6 force damage and the target is subsequently pushed back 5 feet from you. The damage for this trait increases to 2d6 at 5th level, and 4d6 at 11th. You must finish a short or long rest before using this trait again.
Enduring. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Healers. You are proficient in the Medicine skill.
Random Height and Weight
|5′ 2″||+2d10||160 lb.||× (2d6) lb.|
*Height = base height + height modifier
|2′ 5″||+2d8||70 lb.||× (1d4) lb.|
*Height = base height + height modifier