Pandafolk (5e Race)
From D&D Wiki
- 1 Pandafolk
- 1.1 Physical Description
- 1.2 History
- 1.3 Society
- 1.4 Pandafolk Names
- 1.5 Pandafolk Traits
- 1.6 Subraces
- 1.7 Random Height and Weight
Chian was sitting on his favorite rock close to the village. It was his favorite because he could look all the way over the jungle from there. He opened his eyes wide from surprise when suddenly a butterfly landed on his nose. Trying to sit as still as possible to make sure the butterfly wouldn't fly away, he didn't notice he was slightly leaning to the left. After a second or two he lost his balance, making him tumble all the way down the hill...
|A Pandafolk Town Elder, by Emily Poh|
Usually not living in a city or with other races, Pandafolk have not delved too deeply in the culture of other folks in their province. The ancestors of the Pandafolk have chosen a place where they could live for a long time. Before the people started living in their own small villages, the Pandafolk were nomads. Scattered across the whole realm, they would wander and gather herbs for their brewings dedicated to the one spirit, the Dragon. After the Dragon Spirit commanded that they should build isolated villages to live in without encountering the bad influences spread across the realm, the people settled with their tribe in a place where no one but the Pandafolk would ever wander. Deep in the jungle, atop a snowy mountain. The Dragon Spirit had always given one blessing to all the Panda's, but because of the difference in climate and atmosphere between the tribes, he summoned five animals as spirits to guide his children. The Turtle, the Yeti, the Serpent, the Jaguar, and the Fox. Ever since, the Pandafolk have lived in the place they do now. After centuries, the Pandafolk have adapted to their home very well, partly because of the blessings given to them by their spirits.
Pandafolk are herbivores.
Male: Tomo, oklen
Peaceful, slow people that commune with a spirit beast, gaining benefits fitting to its nature.
Ability Score Increase. Your Dexterity score increases by 1.
Age. Pandafolk reach adulthood around 16 years, living to up to and around 250, but the town elder is often granted eternal life by the village's spirit.
Alignment. Most Pandafolk tend towards a lawful alignment, living by the rules given to them from their spirit.
Size. Pandafolk are 7 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Endurance. Your walking speed doesn't halve when passing through difficult terrain. Creatures your size or smaller than you walking through the path you created behind you don't suffer from the effects of difficult terrain.
Mountain Adaptation. You have resistance to cold damage.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You speak common, and Panda.
Servant of the Turtle Spirit
Ability Score Increase. Your wisdom increases by 2.
Brewmaster. You gain proficiency with the Medicine skill.
Servant of the Yeti Spirit
Ability Score Increase. Your strength increases by 2.
Northern Voice. You are proficient in Intimidation skill.
Servant of the Serpent Spirit
Ability Score Increase. Your intelligence increases by 2.
Known with Venom. You are resistant to poison damage.
Servant of the Jaguar Spirit
Ability Score Increase. Your dexterity increases by 1, for a total increase of 2. Your Constitution increases by 1.
Balance. You are proficient with the Acrobatics skill.
Servant of the Fox Spirit
Ability Score Increase. Your charisma increases by 2.
Convincive. You are proficient with the Persuasion skill.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|7′ ″||+2d6| lb.||× () lb.|