Paleblessed (3.5e Class)
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The Paleblessed are harbingers of nature and revere it and the Pale Tree with much respect. They are powerful spellcasters, but can channel their talents towards a mix of combat and spellcasting.
Making a Paleblessed
The Paleblessed can be either a strong spellcaster or a moderate spellsword based on the class features they choose.
Abilities: The most important ability of the Paleblessed is their command over plants and their versatility, the most important abilities for a spellcasting Paleblessed are Wisdom, Constitution, and Dexterity for casting, HP, and AC. Intelligence is secondary for skills. For the combat focused Paleblessed, Strength joins the primary needs.
Races: Any race can be a Paleblessed.
Alignment: Any good.
Starting Gold: 5d4x10.
Starting Age: Any.
|1st||+0||+0||+0||+2||Pale Body OR Pale Mind, The Tree's Resilience|
|4th||+3||+1||+1||+4||Petal Blast, Bloomslash|
|5th||+3||+1||+1||+4||Thornwhip, Blooming Energy|
|8th||+6/+1||+2||+2||+6||Poison Creepers, Petal Dance|
|9th||+6/+1||+3||+3||+6||Mass Tangleroots, Improved Vinegrasp|
|10th||+7/+2||+3||+3||+7||Paleblessed Weaponry, Paleblessed Magic|
|11th||+8/+3||+3||+3||+7||Shockwave Stomp, Vine Reinforcement|
|13th||+9/+4||+4||+4||+8||Slinging Grasp, Thornbloom|
|14th||+10/+5||+4||+4||+9||Quaking Slash, Petal Wind|
|15th||+11/+6/+1||+5||+5||+9||Blooming Flurry, Floral Shield|
|17th||+12/+7/+2||+5||+5||+10||Pale Tree Blessing|
|18th||+13/+8/+3||+6||+6||+11||Call of the Paleblessed, Fury of the Paleblessed|
|19th||+14/+9/+4||+6||+6||+11||Lotus Blades, Rose Thorns|
|20th||+15/+10/+5||+6||+6||+12||Eviscerating Petals, Avatar of the Pale Tree, Vinegrasp Storm, Grasping Trees, Deadly Thorns|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
The Paleblessed are a versatile class with many class features. All of the following are class features of the Paleblessed.
Weapon and Armor Proficiency: The Paleblessed have simple weapon proficiency and are proficient with light armor.
Spells: The Paleblessed can cast a variety of spells that can benefit their allies or harm their enemies, they know all of their spells of each level from a close connection with the Pale Tree and their spell DC's are based on their Wisdom. The Paleblessed choose their spells from the Druid Spell List.
Pale Body: The Paleblessed has chosen the path of physical strength, this alters their class features down the road. Additionally, they gain +1 Primal Bonus to their Strength and Dexterity every five levels, a BAB equal to a fighter of the same level, a +2 Natural Armor Bonus to AC, and a +1 to Fortitude saves every 6 levels.
Pale Mind: The Paleblessed has chosen the path of magical strength, this alters their class features as they progress. Additionally, they gain a +1 Primal Bonus to their Wisdom every five levels, +1 to the caster level and maximum caster level of all spells, which increases every 4 levels and a +1 to the DC's of their spells every 6 levels.
The Tree's Resilience: The Pale Tree protects her favored champions with her devotion, the Paleblessed receive a passive DR 1/- which increases by 1 every other level. Additionally, once per day, if the Paleblessed would be take enough damage to be incapacitated or killed, prevent all but 1 of that damage, and heal the Paleblessed (Character Level)d8 damage.
Vinegrasp (Pale Body): The Paleblessed launches vines from their arm, grabbing an enemy and pulling it to them. The vine deals 2d8 bludgeoning damage, and in order to hit the enemy, must succeed on a ranged touch attack.
Tangleroots (Pale Mind): The Paleblessed calls dormant roots from the earth to grasp their enemy immobilize them. This effect lasts (WIS modifier) rounds, deals 1d8 damager per round, and can be negated each round with a Reflex save. The save DC is equal to 10+Half Character Level+WIS modifier.
Paleblessed Power: The Paleblessed is infused with the power of the Pale Tree. The Paleblessed deals an additional 1d6 radiant damage on a successful hit or when affecting an enemy with any spell. This upgrades to 1d8 at level 6, 2d6 at level 9, 3d8 at level 12, 4d10 at level 15, 8d6 at level 18, and 10d6 at level 20.
Petal Blast (Pale Mind): The Paleblessed can blast an enemy with sharp flower petals, dealing (Half Character Level)d8+WIS modifier slashing damage, the target can make a Reflex save for half damage equal to 10+Half Character Level+WIS modifier.
Bloomslash (Pale Body): The Paleblessed can attack an enemy with the Pale Tree's power, dealing an additional +2(Weapon Dice) and hitting enemies adjacent to the target for half damage. This hits on a successful attack roll.
Thornwhip (Pale Body): The Paleblessed's Vinegrasp ability now causes their enemy to bleed, giving them (STR modifier) stacks of bleeding (1d6 damage per stack), this bleeding lasts for 5 rounds or until any restoration spell is cast on the target.
Blooming Energy (Pale Mind): The Paleblessed's spells are charged with power, dealing (Character level/4)d10 damage of a random energy type determined by rolling a d6. 1: Fire 2: Cold 3: Electric 4: Acid 5: Force 6: Sonic upon hitting an enemy target.
Sylvan Step: The Paleblessed can move in the blink of an eye, allowing them to teleport to any visible location within close range.
Natural Power: The Paleblessed is gifted with the power of nature, expanding the Pale Body's giving them an additional damage dice (1d6 to 2d6 etc.), or giving the Pale Mind an additional (2x Wis Modifier) damage on offensive spellcasts.
Poison Creepers (Pale Mind): The Paleblessed can call upon creeping vines to attack his enemy and poison them. The vines deal (WIS modifier)d8 damage and poison the enemy dealing 1d6 Strength damage per round for 4 rounds. The damage can be halved with a Reflex save and the poison can be negated each round with a Fortitude save. The saves are equal to 10+WIS modifier+Half Character Level.
Petal Dance (Pale Body): The Paleblessed's limbs all work in perfect synergy, giving a +2 to attack and damage rolls while dual wielding, giving a +4 AC bonus while using a shield, and increases the damage added from Strength when wielding two-handed weapons to 2 1/2 rather than 1/2.
Mass Tangleroots (Pale Mind): The Paleblessed's Tangleroots ability now hits the primary target and all enemies within a 15' radius of the primary target. This also increases the damage to 3d6.
Improved Vinegrasp (Pale Body): The Paleblessed's Vinegrasp ability now slows his enemy for 2 rounds, which can be negated with a Fortitude save equal to 10+Half Character Level+STR modifier.
Paleblessed Weaponry (Pale Body): The Paleblessed's weapons now gain his alignment for bypassing alignment based damage reduction.
Paleblessed Magic (Pale Mind): The Paleblessed's magic gains a +4 to Spell Penetration Checks, and no longer provokes attacks of opportunity.
Shockwave Stop: The Paleblessed can jump high into the air and slam down, knocking down enemies within a 15' radius of his landing point and deals 3d8 bludgeoning damage.
Vine Reinforcement: The Paleblessed's armor is wrapped and covered in hardened vines. They gain a +2 bonus to AC, and deal 1d8 piercing damage when hit.
Plantshaping: The Paleblessed can control plants and shape them to his will as the Control Plants spell.
Slinging Grasp (Pale Body): The Paleblessed can choose to throw their target upon a successful Vinegrasp. They can only throw them (STR modifier)x5 feet. Upon landing they take an additional 2d8 piercing damage from the vines.
Thornbloom (Pale Mind): The Paleblessed can call up a large bloom around himself, which then explodes in a thorny explosion of needles. This deals a (Caster Level)d6+WIS modifier piercing damage in a close range radius around him. Those affected can make a Reflex save equal to 10+Half Character Level+WIS modifier for half damage.
Quaking Slash (Pale Body): The Paleblessed strikes with the force of nature, dealing double weapon damage on a successful attack roll to his target and all adjacent targets and knocking them down unless they succeed on a Reflex save.
The Paleblessed must always be of some sort of good alignment, to do anything else is a sort of sacrilege against the Pale Tree. If a Paleblessed goes against their alignment, the flower on their shoulder turns black and they can no longer cast Paleblessed spells or use their class abilities.
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