Paintling (5e Race)
From D&D Wiki
Paintlings share the same size as dwarves. They are very nondescript, having mostly just the appearance of a mix of paint and many colors running along, making them look like a mess. They feel wet like paint and are usually considered amorphous.
Paintlings are created when someone gives life to paint or when an elemental takes the form of paint. When this happens, a paintling is formed. Paintlings are few but can multiply if they drown a humanoid inside their amorphous, liquid bodies. They can then use the nutrients from the body to reproduce. Most paintlings think this is morally wrong, however, and so these occurrences are rare.
Historically, paintlings appeared mainly around the ages of art revivals and renaissance. People would often fall in love with works of art and then try to bring them to life. They ended up often scared out of their skin when this blob of liquid slid off the easel instead.
Well paintlings are often thought to be sewer rats since they vanish so often after their birth. There is no society of theirs known, but some suspect paintlings can easily come together, being liquid. In general, paintlings are viewed as evil things due to the fact some actually have tried drowning people. These are rare happenings but that doesn't stop the government from making it illegal to enchant paintings.
Paintlings take the names of famous painters.
Male: Bob Ross, Leonardo da Vinci, Albrecht Durer
Female: Frida Kahlo, Mary Cassatt, Angelica Kaufmann
You're living paint.
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. You never die of age. Because you're paint.
Alignment. Don't need one.
Size. Your size is Small or Medium.
Speed. Your base walking speed is 25 feet and you have 5 ft of fly speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Paint Camo. You can change your color at will as paint. When you take the hide action, you have an advantage in the check. Creatures must pass a Perception check of DC 20 to discern your form.
Enchanted Element. You are considered an elemental for creature type.
Just Paint. You do not need to eat, sleep or breathe because you are just paint. You can move through a space as narrow as 1 inch wide without squeezing.
Drown. You can enter a hostile creature's space and stop there. A creature in the paintling's space must make a DC 20 Dexterity saving throw. On a failure, a target takes 13 (2d8 + 4) force damage. If it is Medium or smaller, it is also Grappled (escape DC 15). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe in paint. If the saving throw is successful, the target is pushed out of the paintling's space. You can grapple one Medium creature or up to 2 of smaller size creatures at one time. At the start of each of your turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 15 Dexterity and succeeding.
Languages. You can speak, read and write in Common and Primordial.
Subrace. Choose from the Oil or Water subraces.
Ability Score Increase. Your Dexterity score increases by 1.
Flammable. Anything you touch instantly gets oily and is vulnerable to fire damage and can be ignited by any fire damage caused. You yourself can be ignited easily as well and are also vulnerable to fire damage. While ignited, you take 2d4 damage at the start of each turn you remain ignited. You can only be extinguished with magic.
Random Height and Weight
|4′ 10″||+2d4||30 lb.||× (1d6) lb.|
*Height = base height + height modifier