Pack Alpha's Token (5e Equipment)
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Wondrous Item (amulet), artifact (requires attunement by a non-evil creature)
This token, carved from wolf bone, depicts the gaping maw of a wolf. It is unknown from where this artifact originates, but its first wielder, a half-elven ranger named Kael claimed that he was gifted the token by a wizened and grey-furred werewolf. The wielder of this magical implement is said to become tied to the Beastlands, destined to become the champion of the divine hunt.
Whitefang. While attuned to this amulet, the wearer is branded as the holy "Whitefang". This mantle of divinity provides the wearer with a degree of protection from the wilds. The wielder becomes resistant to cold damage and poison damage. In addition, the wielder is immune to the poisoned condition and disease.
Champion of the Pack. While attuned to this amulet, the wearer enjoys domain over hounds, wolves and the like. Blink Dogs, Mastiffs, Wolves, Dire Wolves, Winter Wolves and Hell Hounds refuse to attack you unless you deal damage to them first.
Houndlord. While attuned to this amulet, you may conjure a powerful mount known as the Spirit Hound through use of a 10 minute ritual. You may perform this ritual once, regaining the ability to do so at dawn. The Spirit Hound will remain by your side to fight with you until it is reduced to 0 hit points, at which point you must perform the Houndlord's Ritual again to conjure it. In combat, the Spirit Hound acts on its own initiative and takes verbal commands from you, requiring no action of your part. The statistics of the Spirit Hound are as follows:
Large Celestial, Any non-evil alignment
Armor Class: 16 (Natural Armor)
Hit Points: 62 (10d8+20)
Speed: 50 ft.
STR: 17 (+3)
DEX: 16 (+3) (+7 Saving Throw)
CON: 15 (+2)
INT: 8 (-1)
WIS: 14 (+2) (+6 Saving Throw)
CHA: 7 (-2)
Senses: passive Perception 17
Languages: Celestial, Common, Sylvan
Challenge 4 (1100 XP)
Mantle of the Hunt: The Spirit Hound is resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons and is immune to poison damage and the poisoned condition.
Actions: Multiattack. The Spirit Hound makes two attacks, one with its Bite and one with its Claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 3) magical piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 3) magical slashing damage.
Siphoning Strike. (5-6 Recharge) Ranged Spell Attack: +6 to hit, reach 20 ft., one target. Hit: (4d6) necrotic damage. The Spirit Hound gains temporary hit points equal to half of the damage done by this attack.