Pachycephalosaurus (5e Creature)

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Large beast (pachycephalosaur), unaligned

Armor Class 17 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 50 ft.

17 (+3) 14 (+2) 16 (+3) 3 (-4) 14 (+2) 6 (-2)

Saving Throws Str +5
Senses passive Perception 12
Challenge 3 (700 XP)

Charge. If the pachycephalosaurus moves at least 20 feet straight toward a target and hits it with a ram attack on the same turn, the target takes an extra 11 (3d6) bludgeoning damage. If the target is a creature, it must succeed a DC 14 Strength saving throw or be knocked prone.

Sure-Footed. The pachycephalosaurus has advantage on Strength or Dexterity saving throws made against effects that would knock it prone.


Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (3d6 +3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 +3) bludgeoning damage.

Fred Wierum Source

The pachycephalosaurus is a quick-footed herbivore, with a bad temper. While not the largest among dinosaurs, pachycephalosaurus sports a damaging weapon in its own right; a thick, bony dome and short bony spikes projecting upward all atop its head. These dinosaurs are spotted usually in small groups or gangs and are highly territorial, using their thick skulls as battering rams. The pachy's preferred home is the Chalk Hills in the province of Kaleundane on Arkamata. Explorers often report seeing them along creek beds as it helps hide their scent from predators like Tyrannosaurus and Ground Hawks.

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