Owlborn (5e Race)

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Owlborn[edit]

And a good hoot to you, sir!

Physical Description[edit]

Fukuro.jpg
From Fairy Tail by Hiro Mashima

Owlborns humanoids that are taller than humans. Their heads appear to be completely owl-like, but they have tongues able to form human speech. They are not true owl creatures and therefor are more human than they are owl. For example, the scant amount of feathers on their underarms and forearms are too small to provide for flight. Their bodies are otherwise pretty much entirely human, with a propensity for low fat retainment. Therefore many of them tend to be very buff, to make up for their flightlessness. Owlborns like to feel free, and so too much clothing can be restrictive. Males tend to be comfortable with just pants and shoes. Females wear outfits humans may consider skimpy to feel as free as possible.

History[edit]

Owlborn are usually oddities that are born within the nests of the magical giant owls. They are never truly discovered until they hatch. Being the good natured creatures giant owls are, they often rear up the child as their own. Owlborns mature faster than giant owl babies, and giant owls will often send them off to go learn the ways of man, mainly those who are also good of heart that the giant owls trust. They often end up establishing themselves as warriors as opposed to scholars, due to their bearing for strength. Many joined monasteries and guilds to push forth the will of the inherent good which is instilled in them from their owl parent. A small village of owlborn was established from the accumulation of their sparse numbers in the Yuirwood, where they live under the patronage of Rillifane Rallathil of the Seldarine. They had initial scuffles with the encoraching human settlers on the peninsula of Aglarond at first, but now retain civil relations with their neighbors.

Society[edit]

To date, the Yuirwood is the only place where the owlborn are known to have their own village. Others are simply possibly wandering or living with their owl parents. Owlborns respect nature and value the safety of their home, as the enchanted wood prevents scrying abilities from penetrating. They conduct trade relations with the humans along the coast of the peninsula. They are a bit sore about how the Second Sundering and human activity had reduced the forest range to only the heart of Aglarond, but they are not quick to act on this chip on their shoulder. Like Rillifane, they are somber and slow to act unless given great reason to. As such, they are highly dependable allies, especially with their natural revulsion towards evil. For the longest time, they have been researching devices which would grant them the ability to fly, as magic does not come easy to them.

Owlborn Names[edit]

Owlborn names are typically constructed with a lofty surname and a shorter first name. The emphasis on the surname is a nod to the known varieties of owlborn in history, which all owlborn claim lineage from.

Male: Fuku, Yorel, Gygraw, Oren, Jove

Female: Liroy, Urd, Fu, Unwyn, Nelys

Surames: Virginianus, Zeylonensis, Brucei, Alba, Flammeus, Megascops, Scandiacus, Whiteneyi, Strigidae, Glaucidium

Owlborn Traits[edit]

Owlborn are wise creatures that usually avoid violence when possible. Owlborns are very respectful of their traditions, and love to learn the traditions of other cultures.
Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Owlborn reach adulthood in their mid-teens, and live slightly longer than humans.
Alignment. Most lean towards the good alignments due to the nature of giant owls. However, they bear variable temperaments like humans.
Size. Owlborn are on average taller than human, but only slightly. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wise Eyes. You are proficient in both the Investigation and Perception skills.
Burly. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Bones N'All. You have the might of an owl still in your digestive system. You are immune to ingested poisons and diseases.
Swift Muscle. You can move quick despite being so muscular and heavy. You can Dash as a bonus action once, regaining use of this trait when you finish a short or long rest.
Languages. You can speak, read, and write in Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 9″ +2d12 180 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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