Ouranosaurus (5e Creature)
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Large beast (hadrosaur), unaligned
Sail Flush. Ouranosaurus rushes blood to its sail, making it much more vibrant in coloration. This gives it an additional +6 on intimidation saves and checks. Recharges after any rest
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) bludgeoning damage.
Jab. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage.
Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 10 (1d8 + 3) bludgeoning damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ouranosaurus is the evolutionary link between iguanodonts and hadrosaurs. It behaves like a mix of the two as well, fighting small to medium predators like Novaraptor, humanoids, and abeliesaurs. Using their thumb spikes and bright colors to defeat opponents. However, they won't hesitate to run if they spot a large Spinosaur or carcharodontosaur. Ouranosaurus lives in the dry Southern areas of Arkamata, often seen in small herds of 14 individuals crossing the Farohtah Dune Seas. They can also be founds very frequently in the riverbeds and deltas near the coastal desert areas.