Ouginak (5e Race)
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Ancient tome fragment: However, everything points to the fact that Ouginak and Ecaflip are just two sides of the same coin: an unbearable paradox that is to blame for many grinding of teeth in Inglorium.
Ouginaks are warriors who track their prey mercilessly. Agile and resistant, they don't hesitate to jump on everything that moves. Human or monster: It's all the same to them!
Ouginak are a race of dog-like humanoids with usually sandy blonde hair and a dark grey fur. Though any combination you can find on a common dog is one you can find on them, including spots and to a lesser liked degree, fleas.
A race focus on the hunt and survival
Ability Score Increase. Your Constitution score increases by 1, your Strength score increases by 1 and any other not mentioned before score increases by 1.
Age. You age at the same rate as humans but rarely reach 80 year old.
Alignment. You’d be hard pressed to find an Ouginak that’s taken on a Lawful alignment, what with their attitudes usually being all about being wild and rambunctious, but exceptions do exist. Rarely. And Ouginak can be a man’s best friend if that man proves a worthy ally.
Size. Your size is Medium.
Speed. You’ve spent most of your life chasing things. That being enemies, carts or even your own tail. Whatever the reasoning, you’ve gotten quite good at it. Your base walking speed is 35ft.
The Bite is Worst. Though most people do not understand how the Ouginaks have some limited speech with other canine creatures. You can communicate with them through barks and growls to convey simple messages.
Keen Sense. People who often travel with Ouginaks know they need to be quiet when one stops mid conversation to raise their ears and look in a seemingly random direction. Because that usually means they’ve noticed something that their companions haven’t. You have advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or smell and gain a bonus of your proficiency to your Passive Perception.
Pillage. The uginak's heightened senses allow it to survive in almost any situation. Able to adapt and develop new means of defense. Each turn, when determining the order of action, roll a number of d4 equal to the number of enemies within 5 feet of you and add the number rolled as temporary hit points. These hit points will disappear at the end of the turn or when the order of action is re-determined.
Rage. As an Ouginak, whenever you take damage or land(only mele attacks based) a hit, you gain a cumulative Rage Point up to a value equal to the double your level.
Uginanthrope. As an action during your turn, you can transform into the wildest version of yourself, resembling the form of a large wolf. The time you can last in this way is one minute. (You can cancel the transformation earlier as an bonus action) When you transform, you gain a number of temporary hit points equal to the rage points you have acumulate. The temporary hit points are lost if you de-transform. You can use this feature one time per long rest. As long as you keep this shape, you get the following characteristics and penalties:
- You are not able to gain Rage Points.
- You lose your capacity to speak properly.
- You gain a bonus to your Strength stat equal to 1 + your Rage Points divided by 8.
- You gain a bonus +1 to your AC without armor.
- You gain 10 feet of movement.
- You cannot make use of your Spellcasting (or similar) feature if you have it.
- Your equip adapts to your new shape or falls to the ground if this is not possible.
- Whenever you use a weapon to attack, you do so with Disadvantage
- The damage of your unarmed attacks can be calculated as 1d8 + Strength modifier of slashing damage (claws) or piercing damage (bite).
Once you return to your normal form, your Rage Points return to 0
Languages. Though Ouginaks would prefer to only bark or growl, most races can’t understand that kind of talk. You can speak, read and write Common.
Random Height and Weight
|4′ 2''||+2d8||70 lb.||× (3d4) lb.|
*Height = base height + height modifier