Ornn-yte (5e Race)

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Ornn-yte[edit]

Physical Description[edit]

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Ornns are stout, elemental beings resembling mountainous creatures. Their bodies are covered in rugged, rocky skin, and they possess large, imposing horns protruding from their heads. Despite their formidable appearance, they move with a deliberate grace, their movements echoing the steady march of the earth itself. Past this, the different dynasties of the necron race feature unique coloration to set each other apart. As most lords are too prideful for tactical advantage, they tend to put their people in flashy metals, decorated well to show other courts how well off they are.

History[edit]

Ornns are ancient beings, said to have been forged from the very fabric of the earth by primordial forces. They have existed since time immemorial, their presence woven into the myths and legends of countless civilizations. Legends speak of Ornns as guardians of the earth's secrets, keepers of ancient knowledge, and stalwart defenders against the forces of chaos.

Society[edit]

Ornns are solitary beings, often dwelling in remote, mountainous regions far from the hustle and bustle of civilization. They are revered as wise elders and skilled artisans by those who know of their existence. Ornns take great pride in their craftsmanship, spending countless hours honing their skills as blacksmiths and artisans.

Ornn-yte Names[edit]

Ornns typically have names that reflect their elemental nature and their connection to the earth.

Male: Thokk, Grunth, Molrak, Draknir

Female: Fjara, Brunda, Skala, Rokna

Ornn-yte Traits[edit]

An ancient race of Ornns.
Ability Score Increase. Your Constitution score increases by 2.
Age. Ornn-ytes, born from the essence of the earth, possess near-immortal longevity. While they can degrade over time, most are ancient beings, their ages spanning countless millennia, yet their vitality remains undiminished by the years.
Alignment. Ornn-ytes typically adhere to a lawful alignment, valuing order, tradition, and discipline. However, individual Ornn-ytes may vary in their alignment, ranging from lawful good to lawful neutral or even lawful evil, reflecting the diversity of their beliefs and experiences.
Size. Ornn-ytes come in two distinct varieties: Ornn-Anvil Horns are typically medium or large in size, towering over others with their imposing stature, while Ornn-Magmaforge are medium or small, their frames sturdy and resilient.
Speed. This depends on your subrace.
Low-Light Darkvision. Your vision in darkness is limited, but you can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elemental Form. Your creature type is elemental, reflecting your connection to the primal forces of the earth and the forge.
Forgeborn. Your body is infused with the essence of the forge, granting you an innate connection to smithing. You are proficient with blacksmith's tools and can craft simple metal objects during a short rest, provided you have access to common materials. The complexity and time required for crafting are at the discretion of the Dungeon Master. Additionally, your body has been strengthened by the flames of creation, giving you resistance to fire damage. Any creature that touches your heated extremity takes 2d4 fire damage. Heating your extremities to this temperature is a process you can do at will, but you can only use your forging ability in this way once per day.
Fiery Breath. As an action, you can exhale a blast of fiery breath in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d4 fire damage on a failed save, and half as much damage on a successful one. The damage increases as you reach higher levels: at 6th level (5d4), 11th level (7d4), and 16th level (9d4). You have a number of uses of this trait equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.
Languages. You can speak, read, and write Common and Primordial.

Ornn-Magmaforge[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Artisan's Proficiency. You gain proficiency with one artisan's tool of your choice.
Speed. For Ornn-Magmaforge, you a base walking speed of 30 feet.
Elemental Sense. Due to your elemental connection to earth and fire, you possess an innate ability to identify, know, and sense minerals and metals around you. You can discern the composition of earth and rocks through your elemental perception. This ability allows you to learn two cantrips related to earth, fire, or adapt one to metal, which you can cast as if they were innate spells. These cantrips do not count toward your total limit of known cantrips, and you cast them using your Constitution as your spellcasting modifier.

Ornn-Anvil Horns[edit]

Ability Score Increase. Your Strength score increases by 1.
Horned Fire Weaponry. Your formidable horns are natural weapons, allowing you to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier. Additionally, once per short rest, you can infuse your weapons with fiery energy, adding 1d4 fire damage to their attacks for one minute.
Speed. For Ornn-Anvil Horns, you a base walking speed of 25 feet.
Powerful Build. Due to your large size and sturdy build, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Ornn-yte character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I have an unyielding determination when it comes to mastering the forge, often working tirelessly until my creations are perfected.
2 I am stoic and reserved, preferring to let my actions speak louder than my words.
3 I possess a fiery temper that can flare up when my craftsmanship is criticized or when I witness injustice.
4 I am fiercely protective of those I care about, willing to put myself in harm's way to ensure their safety.
5 I find solace and peace in the rhythmic sounds of the forge, losing myself in the act of creation.
6 I have a deep respect for tradition and craftsmanship, honoring the ancient ways of the forge.
7 I am always seeking to improve my skills, constantly experimenting with new techniques and materials.
8 I have a keen eye for detail and perfection, often becoming frustrated when things do not meet my high standards.
d6 Ideal
1 Tradition. I believe in upholding the ancient traditions of the forge, passing down knowledge from generation to generation. (Lawful)
2 Creation. The act of forging and crafting is sacred to me, and I strive to create objects of beauty and purpose. (Good)
3 Power. I seek to harness the elemental forces of fire and earth to become a master of the forge and wield great power. (Neutral)
4 Justice. I fight against tyranny and oppression, using my skills to forge weapons and armor for those who cannot defend themselves. (Lawful)
5 Independence. I value my freedom and autonomy above all else, refusing to be bound by the expectations of others. (Chaotic)
6 Ambition. I am driven by a relentless ambition to become the greatest smith the world has ever known, willing to do whatever it takes to achieve my goals. (Any)
d6 Bond
1 My bond to the forge is unbreakable, and I would sacrifice anything to protect it from harm.
2 I owe a life debt to someone who saved me from a perilous situation, and I will repay that debt no matter what.
3 The memory of my ancestors guides me in all that I do, and I strive to honor their legacy through my actions.
4 I am bound by a promise or oath that I made to someone, and I will do everything in my power to fulfill it.
5 I have forged a deep bond with a particular weapon or piece of armor, seeing it as an extension of myself.
6 I am driven by a desire to uncover ancient secrets and lost knowledge, seeking out relics of the past to add to my collection.
d6 Flaw
1 My obsession with perfection often leads me to become overly critical of myself and others.
2 I struggle to trust others, preferring to rely on my own skills and abilities rather than forming alliances or partnerships.
3 I have a tendency to act impulsively, especially when provoked or challenged, which can sometimes lead to trouble.
4 I have a deep-seated fear of failure, driving me to push myself to the brink of exhaustion in order to avoid disappointment.
5 I am haunted by memories of past mistakes or failures, which can sometimes cloud my judgment or undermine my confidence.
6 I have a stubborn streak that makes it difficult for me to admit when I am wrong or to accept help from others.
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(0 votes)

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