Orlanath Willowstrider (3.5e NPC)

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Orlanath Willowstrider

CR 20

Male wood elf ranger 12/horizon walker 8
CN Medium humanoid (elf)
Init/Senses +3/low-light vision; Listen +15, Spot +15
Languages Common, Elven
AC 21, touch 13, flat-footed 18; Two-Weapon Defense
(+3 Dex, +7 armor, +1 shield)
hp 93 (20 HD)
Immune magic sleep, fatigue
Resist fire 20, terrain mastery (desert)
Fort/Ref/Will +14/+13/+9; +2 against enchantments
Speed 30 ft. (6 squares)
Melee +2 keen scimitar +23/+18/+13/+8 (1d6+5/15–20) and +2 keen scimitar +23/+18 (1d6+3/15–20) or
Melee +2 keen scimitar +25/+20/+15/+10 (1d6+6/15–20)
Ranged +4 speed composite longbow (+3) +25/+25/+25/+20/+15/+10 (1d8+7/×3) with Rapid Shot or
Ranged +4 speed composite longbow (+3) +19 (1d8+7/×3 plus 3d8+21) with Manyshot
Base Atk/Grp +20/+23
Atk Options Improved Precise Shot, favored enemies humanoids (orc) +4/outsiders (evil) +4/dragons +2, terrain mastery, planar terrain mastery, dragon slaying arrow, giant slaying arrow, outsider (evil) slaying arrow, undead slaying arrow, +5 arrow, +1 flaming burst arrow, +1 thundering distance arrow
Combat Gear handy haversack, tan bag of tricks
Spells Prepared (CL 6th, share spells):
Spell-Like Abilities (CL 20th):
1/1d4 rounds—dimension door (in shifting planes)
1/day—fabricate (create or repair mechanical objects only), repair moderate damageCAr, or inflict moderate damageECS (+23 touch, DC 12)
Abilities Str 17, Dex 17, Con 10, Int 10, Wis 16, Cha 11
SQ automatic search check for secret doors if within 5 feet, animal companion, swift tracker, wild empathy +14 (+10 magical beasts, +18 with Obsidian), animal companion link
Feats Alertness, EnduranceB, Improved Precise ShotB, Improved Two-Weapon Fighting, ManyshotB, Oversized Two-Weapon FightingCAd, Persuasive, Rapid ShotB, Stealthy, TrackB, Two-Weapon Defense, Two-Weapon Fighting
Skills Bluff +8, Climb +9, Diplomacy +6, Handle Animal +6, Heal +9, Hide +13, Intimidate +8, Jump +9, Knowledge (geography) +8, Knowledge (the planes) +8, Listen +15, Move Silently +13, Search +10, Spot +15, Survival +11
Possessions combat gear plus +4 speed composite longbow (+3), two +2 keen scimitars, +2 elven chain, dragon slaying arrow, 2 giant slaying arrows, outsider (evil) slaying arrow, undead slaying arrow, 6 +5 arrows, 12 +1 flaming burst arrows, 12 +1 thundering distance arrows, 40 arrows, bedroll, winter blanket, waterskin, silk rope, everburning torch
Terrain Mastery Orlanath has mastery with deserts, forests, hills, marshlands and mountains. His mastery gives him a +4 competence bonus on Climb, Hide, Listen, and Move Silently checks, an +1 insight bonus on attack and damage rolls against creatures native to his mastered terrains, and immunity to fatigue. Also, anything that would cause him to be exhausted makes him fatigued instead.
Planar Terrain Mastery Orlanath has mastery with fiery, shifting, and clockwork planes. His mastery gives him a +1 insight bonus to attack and damage against outsiders and elementals with the fire subtype, outsiders and elementals native to shifting planes, and constructs. It also gives him fire resistance 20, once every 1d4 rounds, the use of dimension door as a spell-like ability in shifting planes, and once per day, the use of either fabricate (create or repair mechanical objects only), repair moderate damageCAr, or inflict moderate damageECS as a spell-like ability.

Obsidian (Animal Companion)

CR —

Female medium viper
N Medium animal
Init/Senses +7/scent; Listen +7, Spot +7
AC 21, touch 14, flat-footed 17
(+4 Dex, +7 natural)
hp 27 (6 HD)
Resist evasion
Fort/Ref/Will +5/+9/+3 (+7 against enchantments)
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Melee bite +8 (1d4 plus poison)
Base Atk/Grp +4/+4
Abilities Str 10, Dex 19, Con 11, Int 1, Wis 12, Cha 2
SQ tricks (attack all creatures, come, down, guard, seek), devotion
Feats Alertness, Improved Initiative, Stealthy, Weapon FinesseB
Skills Balance +12, Climb +12, Hide +19, Listen +7, Move Silently +6, Spot +7, Swim +8
Poison (Ex) Obsidian has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fortitude DC 13 negates.


Orlanath has wandered the lands of Concordia for hundreds of years. In his time, he has seen kingdoms rise and fall, races come to power and be wiped from history, and friends and enemies live and die. He has walked in every land, city and plane of Concordia, guided only by his boundless curiosity and restless feet.



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