Order of the Ghost (5e Subclass)

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Order of the Ghost[edit]

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"They won't see or remember it coming." Art by Sean Tay.
[1]

A middle aged elf stands above the orcish camp, his streamlined crossbow aimed steadily down at the door of the chieftains tent. A small rustle, the flap begins to open, the blue hue descending over his vision as the orc walks out, his neck fully exposed…

A small silent thunk from the crossbow, a whistling as the bolt flies through the thin evening air, and a small cloud of mist as the Chieftain’s neck explodes into a fine, bloody mist.

The Ghost is one of the most elusive and exclusive orders among the Mystics of the realms. Secretive in their workings yet devastating in their actions, a noble house with coin or resources combined with a capabilities of a Ghost can easily decapitate an enemy or get any information from a captive. While expensive, a Ghost will honour a deal as long as their life is not at stake.

Combat Training[edit]

At the 1st level, a Mystic of the Order of the Ghost will have trained, either by themselves, or by a mentor, in the art of combat or stealth and reconnaissance. You gain proficiency with Medium Armour and Martial Weapons.

Weapon Knowledge: Additionally, you can add your proficiency to any ability checks related to weapons.

Bonus Disciplines: Intelligence Gatherer[edit]

Starting at the 1st level, a Ghost is trained in techniques used to gather information from unwilling creatures, as well as techniques that aid with infiltrating such places where secrets are kept. You gain the Psychic Inquisition and the Nomadic Chameleon disciplines.

Streamlined Weapon[edit]

Starting at the 3rd level, you can psychically link with your weapon, making it even more deadlier in you hands. Choose one weapon you have proficiency with. Whenever you finish a long rest, you can touch one weapon that you are proficient with and resonate with it. When you attack with that weapon, you can add your Intelligence modifier, to damage rolls. The extra damage's type is psychic. The weapon is Streamlined and also classifies as an Arcane Focus for purposes of casting spells.

Tenacity[edit]

Starting at the 6th level, you have been introduced to harsh, even lethal conditions before and your body has adapted heavily to them, increasing your longevity in harsh conditions. You ignore difficult terrain. You can also resist levels 1 and 2 of exhaustion, gaining the effects of both when you hit level 3 exhaustion in addition to the normal effects.

Succinct[edit]

Starting at the 14th level, you have mastered your craft into an art form, becoming a paragon of silence, espionage and assassination.

Master of Eyes and Ears: You now have the ability to read the minds of people around you without effort. You can cast Detect Thoughts at will, without components.

Master of Murder: You can now deliver death swiftly, silently and succinctly. You can hide as a bonus action. Additionally, any hit you score against a creature that is surprised is a critical hit.

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