Orc Sovereign (5e Creature)

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Orc Sovereign[edit]

Medium humanoid (orc), chaotic evil


Armor Class 18 (plate)
Hit Points 161 (19d8 + 76)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 15 (+2) 15 (+2) 17 (+3)

Saving Throws Str +8, Con +8, Wis +6
Skills Insight +6, Intimidation +11, Perception +6
Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 16
Languages Common, Orc
Challenge 12 (8,400 XP)


Brave. The orc has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack).

Gruumsh's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

ACTIONS

Multiattack. The orc makes four attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (2d12 + 4 plus 1d8) slashing damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 15 (2d6 + 4 plus 1d8) piercing damage in melee, 17 (3d8 + 4) piercing damage if used with two hands to make a melee attack, or 12 (1d6 + 4 plus 1d8) piercing damage at range.

Battle Cry (1/Day). Each creature of the orc's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the orc's next turn. The orc can then make one attack as a bonus action.

BONUS ACTIONS

Aggressive. The orc moves up to its speed toward a hostile creature that it can see.


Most orc leaders gain power within their tribes by virtue of being strong enough to best any challengers to their claims. The strongest orc leads the tribe, while the rest fight amongst themselves until an orc strong enough to challenge the leader of the tribe arises and either claims leadership or dies in the attempt.
From time to time, however, an orc arises with just the right mixture of charisma and cunning to command and control their chaotic brethren. Provided that this orc is also strong enough to survive early leadership struggles, the orc will almost inevitably find itself at the head of a vast horde of warriors. This horde will run rampant over the lands of other races until it is dispersed and perhaps the most effective way is to slay the orc sovereign at the head of it, though this task is easier said than done, as any orc sovereign has triumphed in countless contests for leadership and invariably bears the blessings of the orc gods, not to mention any magical equipment it has gathered during its raids.
Such an orc is the stuff of nightmares to any member of the more sophisticated races, from the lowliest soldier or guard to the greatest noble or king, but they are all too real, if incredibly rare.

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