Orb of Fumes (5e Equipment)

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Wondrous item, uncommon (major) (requires attunement)

This glass orb holds swirling red fumes inside of it. The mists inside move around as if they are almost alive.

Dangersense. The fumes sense when danger is nearby and warn you of it. When there is a hostile creature within 60 feet of you, the fumes of the orb turn black, and you cannot be surprised while the orb is on your person.

Noxious Fumes. As an action, you may unscrew the top of the orb, releasing the fumes against a creature within 10 feet of you. They must make a DC 15 Constitution saving throw or be stunned until the start of your next turn. Once you use this feature, the orb is rendered useless until midnight, at which time the orb becomes filled with the fumes again.

4.00
(3 votes)

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