Oracle of Kurtulmak (5e Creature)

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Oracle of Kurtulmak[edit]

Small humanoid (kobold), lawful evil


Armor Class 15 (natural armor)
Hit Points 36 (8d6 + 8)
Speed 35 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 14 (+2) 16 (+3) 10 (+0)

Skills Arcana +5, Perception +6, Religion +5
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 16
Languages Common, Draconic
Challenge 5 (1,800 XP)


Innate Spellcasting. The kobold's innate spellcasting ability is Wisdom (spell save DC 14). The kobold can innately cast the following spells, requiring no material components:

At will: command, detect magic, poison spray
1/day each: divination, scrying

Spellcasting. The kobold is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14). It has the following cleric spells prepared:

Cantrips (at will): death sight, guidance, mending, thaumaturgy
1st level (4 slots): bless, cure wounds, detect evil and good, detect poison and disease
2nd level (3 slots): augury, hold person, locate object
3rd level (3 slots): clairvoyance, spirit guardians

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The kobold makes two attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.


Occasionally in kobold culture, the patron god, Kurtulmak, chooses a worthy disciple to make his own, the clerics of Kurtulmak. Among those already legendary figures in kobold society, there are the oracles of Kurtulmak. These special kobolds are the most loyal servants of their god, and are given a wide variety of benefits.
They tend to travel throughout the land, seeking viable candidates to put through the gory ceremony of joining their ranks. Whenever one of them shows up, a cult of kobolds follows, often causing significant disruption to the local villages, towns, and even cities. Where clerics of Kurtulmak might have broader specializations in magic, the oracles of Kurtulmak are clear in purpose. They have been given vast powers of divination by their god, and are able to see into the future, albeit limitedly. While they still are able to cast typical clerical healing magic or blessings, they are more focused on prophecy than the trivialities of the flesh.
Oracles are not the highest rank on the clerical totem pole: that title is reserved for prophets of Kurtulmak, who act as religious figures for all kobold kind, and are tasked with bringing about a new age of kobold dominance. There is, however, a distinction. You might actually have the possibility of engaging in combat with an oracle. Prophets are incredibly rare, and avoid combat whenever possible. Oracles on the other hand become prophets by proving themselves in battle against the civilized races.

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