Olivia Constantine (5e Creature)

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Design Note: This creature uses the Mythic Monster rules.

Olivia Constantine, the Bloody Crucible[edit]

Medium humanoid (human), chaotic neutral


Armor Class 28 (ashen armor + mantle of the minotaur kings)
Hit Points 965 (40d10 + 685)
Speed 240 ft., climb 180 ft., swim 180 ft.


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 26 (+8) 24 (+7) 22 (+6) 30 (+10)

Saving Throws Str +52, Dex +32, Con +30, Int +29, Wis +28, Cha +32
Skills Acrobatics +32, Arcana +18, Athletics +32, Deception +21, History +18, Intimidation +32, Investigation +18, Perception +28, Performance +32, Persuasion +32, Sleight of Hand +21, Stealth +21
Damage Resistances bludgeoning, piercing, slashing damage
Damage Immunities acid, cold, fire, lightning, poison damage; damage from nonmagical attacks
Condition Immunities blind, charmed, frightened, exhaustion paralyzed, poisoned, stunned
Senses truesight 18 miles., blindsight 240 ft., tremorsense 240 ft., passive Perception 40
Languages all
Challenge 40 (460,000 XP)


Battlemaster. When Olivia takes the Attack action, she may attack an additional time (included in attacks).

Additionally when Olivia hits a creature 3 times consecutively, without attacking any other creature or missing, the 3rd attack and every attack after that is a guaranteed critical hit. Olivia's hit streak ends at the end of her turn.

Battle Rage. Whenever Olivia has less than 35% of her total hit points remaining (rounded up), her speed and damage are both doubled, and critical hits she lands with melee attacks deal triple damage instead of double. While this ability is in effect, damage from Olivia's melee weapon attacks ignore resistances and immunities to bludgeoning, piercing, and slashing damage, and any bludgeoning, piercing, or slashing damage that Olivia deals cannot be reduced or ignored in any way.

Blessings of the Bloodied Crucible. Olivia is permanently under the effects of the foresight and mind blank spells. These effects are not considered magical and cannot be dispelled. Additionally, Olivia's unarmed strike, Bite, and toss attacks count as magical for the sake of overcoming resistances and immunities.

Body Development. Olivia gains extra hit points equal to to her Strength modifier times her number of Hit Dice (included in the hit points). Additionally, Olivia has a damage threshold of 50.

Catastrophic Blows. Enemies Olivia hits with a melee attack are inflicted with over time damage. Each time Olivia hits the creature she adds a stack of bleeding (maximum of 3 stacks). Each stack of bleeding does 2d6 necrotic damage at the start of each of the creature's turns. These wounds can be patched up with a DC 15 medical check (this takes an action and they must have something to stop the bleeding) with an accumulative plus 3 to the DC for every stack above one, to a maximum of 24. Undead, constructs and oozes are all immune to this effect.

Giant's Might. Olivia is able to ignore the two-handed and heavy properties of a weapon, effectively allowing her to use it with only one hand. If the weapon has the versatile property, then it is always treated as though she is using it with both hands, regardless of whether or not she actually is wielding it with both hands.

Grappler. Olivia has advantage on attack rolls against a creature she is grappling. Additionally Olivia can use her action to try to pin a creature grappled by her. To do so, she makes another grapple check. If she succeeds, she and the creature are both restrained until the grapple ends.

Great Weapon Mastery. When Olivia scores a critical hit with a melee weapon or reduce a creature to 0 hit points with one on her turn, she can make one melee weapon attack as a bonus action. Additionally, before Olivia makes a melee attack with a heavy weapon that she is proficient with, she can choose to take a -5 penalty to the attack roll. If the attack hits, she adds +10 to the attack's damage.

Greater Regeneration. Olivia regains 70 hit points at the start of her turn. Olivia dies only if her hit points drop to -10 and the Wish spell is cast to permanently kill her.

Heavyhand. Whenever Olivia would add her Strength modifier to a roll, she instead adds her Strength score (included in attacks). Additionally, Olivia's attacks count as magical for the sake of overcoming resistances and immunities.

Immutable Form. Olivia's ability scores and maximum hit points can't be reduced. She is immune to disease and magic can't put her to sleep. She can't be possessed, surprised, or affected by spells and other magical effects that would destroy or alter her form against her will, banish her, moving her against her will, or instantly cause her to die or drop to 0 hit points.

Iron Fortitude. If damage reduces Olivia to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, she drops to 1 hit point instead.

Legendary Potency. When a creature uses legendary resistance to save against an effect caused by Olivia, she can force that creature to make the saving throw as normal. She can also counterattack a legendary creature that uses a legendary action to attack her.

Legendary Resistance (5/Day). If Olivia fails a saving throw, she can choose to succeed instead.

Magic Resistance. Olivia has advantage on saving throws against spells and other magical effects. Additionally, she is immune to all damage and effects from spells of 6th level or lower, unless she allows herself to be effected.

Malaclysm. Olivia cannot be cursed, and can voluntarily end attunement with cursed items. In addition, when she is attuned to an item that is cursed or has detrimental properties she can choose one creature within 120 feet of her who suffers the effects of the curse or detrimental property instead.

Slasher. Once per turn when Olivia hit a creature with an attack that deals slashing damage, she can reduce the speed of the target by 10 feet until the start of her next turn. Additionally when she scores a critical hit that deals slashing damage to a creature, she grievously wounds it. Until the start of her next turn, the target has disadvantage on all attack rolls.

Spider Climb. Olivia can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Action Surge. On Olivia's turn, she can take one additional action. She can use this feature twice, and regains all uses after a short or long rest.

Combat Superiority. Olivia has 10 superiority dice, which are d12s. A superiority die is expended when she uses it. She regains all of her expended superiority dice when she finishes a short or long rest. Whenever Olivia rolls for initiative, she regains 1 superiority die if she has more than 0 but less than 10 superiority die remaining, and regains 2 superiority die if she rolls for initiative with 0 superiority die.

Olivia has access to the following maneuvers (Save DC 27):

Commander's Strike
Disarming Attack
Distracting Strike
Feinting Attack
Goading Attack
Lunging Attack
Maneuvering Attack
Menacing Attack
Trip Attack

Know Your Enemy. If Olivia spends at least 1 minute observing or interacting with another creature outside combat, she can learn certain information about its capabilities compared to her own. Olivia learns if the creature is her equal, superior, or inferior in regard to two of the following characteristics of her choice:

Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels, if any
Fighter class levels, if any

Perfect Form. Whenever Olivia makes an attack roll, saving throw, or skill check that is lower than her Strength, Dexterity or Constitution score, she may replace the roll with her Strength, Dexterity or Constitution score.

Second Wind. On Olivia's turn, she can use a bonus action to regain hit points equal to 1d100 + 30. She can use this feature once per short or long rest.

Strike First. Olivia has a +11 bonus to initiative.

Indomitable. Olivia can reroll a saving throw that she fails. If she does so, she must use the new roll. She can use this feature six times, and regains all uses after a long rest.

Uncanny Arms Mastery. Olivia's weapon attacks deal double damage dice on a hit (factored in).

Arsenal. Olivia is attuned to the full set of ashen armor, the axe of the minotaur kings, and the mantle of the minotaur kings. Olivia is additionally in possession of the obsidian dagger and bag of holding containing the shield of the eternal guardian, along with 1d8 random +3 martial melee weapons.

ACTIONS

Multiattack. Olivia makes six attacks.

Axe of the Minotaur Kings. Melee Weapon Attack: +44 to hit, reach 10 ft., one target. Hit: 61 (4d12 + 33) slashing damage + 18 (3d10) lightning damage. The Axe of the Minotaur Kings lands a critical hit on an attack roll of 19 - 20, and deals 42 (6d12) slashing damage on a critical hit. When targeting a creature with less than half their total hit points (rounded down), the range of critical rolls is increased to 18 - 20, and the damage from critical hit is increased to 84 (12d12) slashing damage.

Obsidian Dagger. Melee Weapon Attack: +46 to hit, reach 5 ft., one target. Hit: 38 (1d4 + 35) piercing damage.

Unarmed Strike. Melee Weapon Attack: +41 to hit, reach 5 ft., one target. Hit: 37 (1d12 + 30) bludgeoning damage. Instead of dealing damage, Olivia can grapple the target (escape DC 27).

Bite. Melee Weapon Attack: +41 to hit, reach 5 ft., one target. Hit: 35 (1d8 + 30) bludgeoning damage. A creature hit by this attack takes an additional 14 (2d12) damage at the start of each of their turns, and must spend an action to stop the bleeding. If Olivia's bite attack is a critical hit, the bleeding instead deals 28 (4d12) damage at the start of each of the creature's turns, and can only be stopped through the Greater Restoration spell of greater magic.

Toss. Melee Weapon Attack: +41 to hit, reach 5 ft., one target. Hit: 37 (1d12 + 30) bludgeoning damage. A creature hit by this attack must make a DC 27 str saving throw or be thrown back 30 ft and knocked prone. A creature that succeeds on the saving throw is knocked back 15 ft and isn't knocked prone.

Charge (Recharge 4-6). Melee Weapon Attack: +44 to hit, reach 240 ft., all targets within range. Hit: 61 (4d12 + 33) slashing damage + 18 (3d10) lightning damage. Olivia charges forwards in a straight line for up to 240 ft, dealing damage to all creatures within range. Any creature hit succesfully by this attack must make a DC 27 Strength saving throw or be knocked prone.

Sweeping Attack. Olivia makes up to two melee attacks and applies the results to all creatures she chooses within her reach. If one of those attacks is a critical hit; she chooses one creature she hit. Her attack against that creature is a critical hit. For all other creatures she hits, her attack is only a normal hit.

REACTIONS

Armor Shift. When a creature hits Olivia with a ranged attack, she gains a +4 bonus to her AC until the start of her next turn.

Dominant Presence. When a creature hits Olivia with a melee attack, he can use Dominate against the attacker.

LEGENDARY ACTIONS

The Bloody Crucible can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bloody Crucible regains spent legendary actions at the start of its turn.

Bloody Ambush. Olivia magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. She then makes a Menacing Strike attack.
Blitz. Olivia makes a barrage attack. If Olivia has already used a Blitz legendary action this combat round, she makes one more barrage attack than he did with the previous Blitz.
Drain (Costs 2 Actions). Olivia spills some blood upon the ground around her, taking 20 damage, and every creature within 30 ft of her must succeed on a DC 32 Dexterity saving throw, taking 15 (3d8) poison damage + 15 (3d8) necrotic damage on a failed save or half as much on a succesful one. Creatures that fail the save will continue to take the damage at the start of every turn without a save. This effect can be ended by taking an action to wash off the blood.

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