Oil Mage (5e Class)

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Oil Mage[edit]

The vile bear that has been terrorizing the farm community nearby is approached by a robed figure. While flaunting its razor-sharp claws, the bear growls. In the blink of an eye, A burning wound appears on the animal's stomac, sending the beast running and groaning in pain. The creature stops moving and lets out a death rattle. The mage looks at the bear's burned body with a calm expression on his face.

After committing a crime, a vicious criminal tries to flee, but is stopped suddenly. He becomes slick with oil and significantly slows down. The man slips and falls to the ground as another oil splash hits him. The amicable mage grins at the criminal as he is brought to prison. The town thanks the oil mage for his assistance and commitment.

Creating an Oil Mage[edit]

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[1]

Ask yourself when creating an oil mage: When did you start to practice your magic? Why did you decide to learn such an eerie form of magic? Do you use your magic for the greater good? Do you find pleasure in burning and torturing others? Do you show off your odd skills with pride or hide them?

Quick Build

You can make an Oil Mage quickly by following these suggestions. First, your highest ability score should be Wisdom, followed by Constitution or Dexterity. Second, choose the Sage or Fisher background.

Class Features

As a Oil Mage you gain the following class features.

Hit Points

Hit Dice: 1d6 per Oil Mage level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Oil Mage level after 1st

Proficiencies

Armor: Light
Weapons: Simple weapons
Tools: Cook's Utensils
Saving Throws: Constitution, Wisdom
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Medicine, Nature, Perception, Persuasion, Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A light crossbow and 20 bolts or (b) two simple weapons
  • (a) An explorer's pack or (b) a scholar's pack
  • A simple weapon, leather armor, and an arcane focus
  • (a) Leather Armor or (b) Shield
  • If you are using starting wealth, you have 3d4 x 10 gp in funds.

Table: The Oil Mage

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Basic Petrolkinesis, Spellcasting 2
2nd +2 <!-Class Feature2-> 3
3rd +2 <!-Class Feature3-> 4 2
4th +2 Ability Score Improvement 4 3
5th +3 4 3 2
6th +3 4 3 3
7th +3 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 4 3 3 3 1
10th +4 4 3 3 3 2
11th +4 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 4 3 3 3 2 1 1
15th +5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 3 3 3 2 1 1 1 1
18th +6 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 4 3 3 3 3 2 2 1 1

Basic Petrolkinesis[edit]

Oil manipulation

You may control bodies of oil up 5 gallons in volume. The liquid moves at a sluggish pace and can not float. As an action you can coat a 5 square foot area for every gallon of oil you have under your control. That area is then considered difficult terrain. All creatures who walk over said area have to make a dexterity check against your spellcasting DC or fall prone.

Natural oiliness

Your body is naturally smooth and slippery. While you are not wearing any armor and not wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. Additionally, you have advantage against being grappled.

Spellcasting[edit]

At 1st level, you have been ushered into the alchemical art of oleomancy. You know two cantrips of your choice from the oil mage spell list. You learn additional oil mage cantrips of your choice at higher levels, as shown in the Oil Mage table. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Spell Slots

The Oil Mage table shows how many spell slots you have to cast your oil mage spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 3rd-level spell A Fireball and have a 3rd-level and a 4th-level spell slot available, you can cast Fireball using either slot.

Oil-Shale Tablet

Starting at 1st-level, you have crafted tablets made from oil-shale to which you inscribe your spells using magically infused white charcoal to form elaborate manuscripts to document your spells. Your oil-shale tablets contain six spells of your choice from the Oil Mage spell-list. Every level above first, you know an additional Oil Mage spell of your choice.

Copying Spells. You are able to copy spells of other Oil Mages down onto your own Oil-Shale Tablets. Spells that happen to be on the Oil Mage spelllist also count towards copying spells. It takes two hours to copy a spell down per level of the spell as well as 25 gp worth of etching materials and white charcoal per level. For example, Fireball is a 3rd-level spell; thus, it would take 6 hours to copy down, and would cost 75gp.
Copying Your Spells. Oil-Shale Tablets, although durable, can be worn through repeated exposure to water. You can choose to copy the spells on your oil-shale tablet to another one, taking place over the course of one hour per spell level and costing 10gp per spell level as well since you are familiar with the spell. Oil Mages often keep the tablets in a safe place at home, a safe haven, or in an extra-dimensional space just in case the ones on their person gets destroyed.
Preparing and Casting Spells

The Oil Mage table shows how many spell slots you have to cast your Oil Mage spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Oil Mage spells that are available for you to cast. To do so, choose a number of Oil Mage spells from your oil-shale tablet equal to your wisdom modifier plus half your Oil Mage level(rounded up) to prepare.

For example, if you're a 3rd-level Oil Mage, you have four 1st-level and two 2nd-level spell slots. With an wisdom score of 16, your list of prepared spells can include five spells of 1st or 2nd level, in any combination, chosen from your oil-shale tablet. If you prepare the 1st-level spell Fire Flare, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Oil Mage spells requires time spent rememorizing spells from your oil shale tablets equal to 1 minutes per level. This could be in the form of repeating the sayings and chaplets as described on the spell and going through the motions.

Intermediate Petrolkinesis[edit]

. . .

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Blood Sampler class, you must meet these prerequisites: Wisdom 15

Proficiencies. When you multiclass into the Blood Sampler class, you gain the following proficiencies: Simple weapons, light armor, cook's utensils

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