Ogre Rat (5e Race)
From D&D Wiki
The ratmen, while known for their strength in numbers, are not known to be the most physically powerful creatures. So, to compensate, some partake in ungodly mating rituals that produce horrible abominations. The first known successful breed was the Ogre Rat, a hybrid that combines the ambition of the anthropomorphic rats with the raw power of a seeming giant. These formidable hybrids are feared and revered among their kind, though despite this these rats may find difficulty fully fitting in with either of their respective races.
Ogre rats are large, imposing creatures, standing anywhere from 7 to nearly 10 feet tall even when hunched over. They have bulging muscles and thick coats of fur. Their faces and rest of their features remain very much like a rodent, with a tail, claws, and large incisors.
|Ogre Rat by Terminalbofa
Ogre rats are created either by bizarre mating rituals or possibly DNA experimentation in more futuristic settings, using the blood of ogres. The reasoning is primarily because rat-based races were tired of being seen as lesser beings due to their stature. Their numbers could only take so much abuse before the horrible schemes for breeding strength came to their little plotting minds. Thus, ogre rats were created as a result of necessity. They can further breed with other rodents and even other humanoids. But to best preserve their strength, it is superstitious for them to lay with any other than other ogre rats. As a result, this blood became further refined through generations to create a more powerful race of designated killers.
Ogre rats live in their rat-side society typically, and are raised to be soldiers and special guards. They are given more accommodation than normal soldiers. But despite this special position, they rarely see any leadership roles and are mostly seen as valuable assets rather than individuals in society. There are those among them who desire greater freedom to live as they wish compared to the life of a caged dog. Outside their expected lifestyles of violence, they have a hard time adapting to more mellow civilizations like that of humans. They ultimately usually become sellswords or something similar, ironically ending back up in a life of violence.
Ogre Rat Names
Names for ogre rats are often assigned by their maker rat population. Sometimes these names are derogatory, like that given to a test subject.
Male: Grogey, Tiny, Jeremy, Biggy, Rattog, Bofus
Female: Lemmy, Teeny, Jenny, Botifa, Bongor, Beesuf
Ogre Rat Traits
Results of rats who wished to be like giants.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Ogre rats reach maturity around 3 years of age and on average live around 30 years, though they can live up to 50 years maximum.
Alignment. Ogre rats tend to fall into any alignment on the evil spectrum, though due to their unpredictable nature there are many exceptions.
Size. Ogre rats stand anywhere from 7 to 10 feet tall, your size is Large.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ogre Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Giant Blood. Your creature type is giant instead of humanoid.
Iron Gut. You have advantage on saving throws against being poisoned and diseases resulting from ingesting matter.
Languages. You can speak, read, and write Common, Ratkin, and Giant
Random Height and Weight
|× (1d10) lb.
*Height = base height + height modifier