Ogre Missionary (5e Creature)
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Large giant, chaotic evil
Armor Class 11 (hide armor)
Skills Religion +0
Spellcasting. The ogre is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The ogre has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Most ogres are belligerent brutes, but some find the light of faith, perhaps after witnessing a cleric or paladin in battle. Ogres are most often drawn to the worship of gods of strength and battle, though one could be devoted to any god. Their newfound religion does little to quell their tempers, however, so these ogres don't act all that differently from other ogres. Many take to life as wandering missionaries and spread their faith to all they come across, though their converts aren't always willing.
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