Ogre Berserker (5e Creature)

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Ogre Berserker[edit]

Large giant, chaotic evil


Armor Class 11 (hide armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 17 (+3) 5 (-3) 7 (-2) 7 (-2)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)


Reckless. At the start of its turn, the ogre can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


Ogre berserkers rush recklessly at their enemies and tear them apart. Their tempers are easily roused, even by the standards of other ogres.

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