Ogre (5e Race)
From D&D Wiki
Large towering monsters, these creatures of raw strength have been known to come in colors of typically various different browns and dark greens. As ogres are not known to be hygienic, the teeth of these creatures are all jagged and/or crooked, they have also been seen to be able to chew through the toughest of animal hides. Along with their teeth, their skin is also known to be able to take slashes and stabs incredibly well.
Back near the beginning of time, the gods had grown bored of the regular creatures that the races had to fend off for survival. The gods decided that they wanted to give man another threat, a much more vicious and ferocious threat. Decades upon decades, man had struggled to fend off these new and terrifying beasts that had come from nowhere as far man had known. Many sages say that they had come from the orcs and the giants, but very few know their true origin. Many have called these beasts many different names, but they all have a common name for them, that name being Ogres.
Ogres typically settle by themselves, but there had been very few cases of Ogres forming small camps as those few figured out their strength in numbers can be devastating. Ogre society have been seen in usually swamps, but there were some cases where they have been spotted near or even in the mountains.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Mature around 14 and can live to be several hundred years old
Alignment. While a vast majority of the race has been seen to be chaotic, usually chaotic evil, there have been very instances of other Ogres being the complete opposite.
Size. Ogres are typically between 7 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Intimidating. You are proficient in Intimidation
Powerful Build. You lift, push, and pull twice the weight you normally would be able to.
Monstrous Origins. You count as a giant
Toughness. Your hit point maximum increases by 1 and it increases by 1 every time you gain a level.
Hulking Size. Any being, of smaller size than you, has disadvantage on grappling you
Unarmed Strikes. Preferring to use your fists as weapons, you are proficient in unarmed strikes and deal 1d6 + Strength for any damage you deal with your unarmed strikes.
Languages. You can speak, read, and write Common, Orc, and Giant.
Random Height and Weight
|8′ 0″||+4d8||450 lb.||× (3) lb.|
*Height = base height + height modifier