Ocelotl (5e Race)
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And they had thought the natives were savage.
Ocelotl resemble Tabaxi in many ways, although their muzzle is far less pronounced and they are hardly as dexterous. They have sharp, jagged claws on their fingertips and are usually very athletic. They have tails, roughly three feet long. Some rare Ocelotl are born with black fur, as are actual panthers. These ones have savage nature magic at their fingertips. Ocelotl also have short sharp teeth, but they are not as prominent as their claws.
Tezcatlipoca, a powerful god, formed a guard long ago. The guard consisted of felines, mostly panthers, jaguars, and leopards. They would scale trees easily, a gift given to them by the god of predators. They watched the men and the lizardfolk to ensure they would do no harm. Deep in the mountain ranges, the second layer of his guards could be found. These were black panthers, and they wielded nature magic to defend the wild if any harm came unto it. Eventually, humans came and bonded with the felines, and after a series of ancient rituals, the first Ocelotl was born. They then grew and prospered, becoming Tezcatlipoca's ultimate wardens of the jungle.
Ocelotl live a simple lifestyle, similar to that of a wild cat's. Their tribe, often mixed with humans, will occupy a territory, usually around two hundred square miles. They hunt, sleep and live in the territory. They have more complex religious systems, however. Their priests, usually Dark Ocelotl, are masters of a cult-band, who will travel among the territories to spread the influence of Tezcatlipoca. They only rest to return to the mountains, where they defend the secrets within it and restlessly honor their god.
Tezcatlipoca, god of predators and the wild is a powerful god derived from the real-life Aztec god of the same name. He is Chaotic Neutral, and most of his priests follow the domains of Nature, Tempest or sometimes War. Tezcatlipoca is a rival of another important god of the Aztecs, Quetzalcoatl.
Ocelotl tend to have Aztec names, yet theirs are often simpler and far shorter. Clan names are sentences from the language of beasts.
Male: Nenotl, Azcal, Tlach, Caxtli, Itztli, Teipa, Cipac, Moqui, Acal, Yolitzal
Female: Eleuia, Teoxi, Papan, Epin, Uetz, Citlap, Yolya, Xilo, Iouyo, Patli
Clan Names: Ielhuzsi Nadma Sarnatyopat, Zoshaa Eszucsit Vruji Kashthi, Solzel Ohyurtas, Hoxho Sobhat Pashpirmu, Xeci Adhe Kshina Sradi Otizs Urerci Adha
The Ocelotl are quick, strong and savage defenders of the wild, resembling humanoid jungle felines.
Ability Score Increase. Your Dexterity score increases by 1.
Age. They mature faster than humans, claiming adulthood before 15 and being sacrificed to Tezcatlipōca once they can no longer defend, which is usually around 60 or 70. They can live up to 80 if not sacrificed.
Alignment. They are wild hunters, but have more compassion than one might expect. They will usually have any alignment raging from Chaotic Neutral to Neutral Good.
Size. Most are muscular, and all have a primal build that most humans lack, they range from 5 1/2 to 7 feet and weigh from 140 to 220 pounds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Darkvision. Due to your days of hunting in the night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Savage Predator. You are at the top of the food chain, and have trained hard at perfecting your predator skills. Whenever you make a melee attack against a creature you have surprised or you are chasing, you have advantage on that attack roll.
Claws. You have long, sharp claws on your fingers that can slash as well as any blade. Your unarmed strikes deal 1d4 piercing damage on a hit, and you add your Strength modifier to the damage roll.
Keen Sight and Hearing. You have advantage on Wisdom (Perception) checks that use hearing.
Languages. You can speak, read and write, Common, and Oceloti. Ocelotl can communicate simple concepts to felines while speaking Oceloti.
Subrace. Pick one from Dark Ocelotl or Jaggur.
Ability Score Increase. Your Charisma score increases by 2.
Silent Hunter. You are proficient in the Stealth skill.
Defender of the land. You know the thorn whip cantrip. When you reach 3rd level, you can cast the barkskin spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the plant growth spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Ability Score Increase. Your Strength score increases by 2.
Powerful Hunter. You are proficient in the Athletics skill.
Adept Climber. You have a climbing speed of 30 ft.
Pounce. If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, that target must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone.
Random Height and Weight
|5′ 3″||+2d12||130 lb.||× (1d10) lb.|
*Height = base height + height modifier