Occip (5e Race)
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|“||The eyes... They're watching... Watching!!!||”|
Occips are tall blackened humanoids whose bodies are dotted with human eyes. The eyes vary in color and size but not in species. Some may be reptilian, others feline. The only area eyes are never found are, the sole of the feet, on the joints, armpits, and other tactically inconvenient areas. They can close their eyes so only two remain. Doing so, they appear to simply be a blackened body, but it is far more inconvenient for them to do so. Their skin is blackened like a form was thrown into the fire and burned severely. Some range in muscle dimensions and weight, depending on how low they have lived. The longer-lived ones tend to be bigger as a representation of the information they've gathered through their eyes which have seen more.
Occips were created as a means of security. They were horribly mangled in the process of the making, imbuing their bodies with all kinds of magical evils. Those who wanted this were mainly paranoid dark magic practitioners, who wanted a living, mobile sentry. They proliferated in the magical underground as products, slaves to their masters. Crackdowns on the illicit magical community freed a good many occip. While common people were disgusted by them, kingdoms found them potentially useful guards. The occips were freed of their brainwashing and given free minds. Many joined to be paid sentries for nobility and even royalty. Their horrific appearance remains a turn off to many and some say that magical programming persists in some minds, making them prone to violent outburst. Some occips take the public sentiment to heart and so leave to become hermits. Others band together to have a semblance of togetherness.
Occips are normally nomads, if they aren't settled in one place. These nomadic groups are composed of no more than five members usually and they are very antisocial. Other occips eschew company altogether and live out in isolation as hermits. Occips that have occupations are usually the black sheep wherever they settle. Even in the castles, they guard they may receive ill-treatment from the other staff and other guards. They usually end up secluding themselves in their designated living areas, which is usually away, in the slum parts of town. Their appearance turns off even other outcasts. However, they remain an interest in the fields of black magic. Occips value acceptance, and thus would be friends for life with whoever would have them.
No proper names exist for the occips since they were merely tools, but they do have names given through folklore. Somehow, perhaps through the magic in which they were created, two different sexes have been confirmed. Their names, however, remained unisex. some resemble titles more so than names.
Names: The Seer, Eye-Eye, Vacant, Glassy
Humanoids covered in burns and eyes
Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Age. Occips, though a broken race, have had their lives prolonged by painful magical procedure. They live usually up to between 100-200 years.
Alignment. Occips usually are neutral though some turn towards chaos.
Size. Occips vary in height and build, from 6 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
All-Seeing. Your many eyes grant you a wide field of vision. You are proficient in the Perception skill.
Recorded. You are aggressively geared towards information gathering, as a watchful sentry. When gathering information on an individual which you have seen and heard for at least 1 minute, you have advantage in Intelligence (Investigation) and Intelligence (History) checks made in regards to them.
Needle In My Eye. An occips body is almost entirely eyes so throwing a punch with your eyes hurt. You have disadvantage in Strength (Athletics) checks involving shoving or hitting anything.
Eyes Everywhere. Because your eyes cover you from all angles, getting a jump on you is hard. You have advantage in Wisdom (Perception) checks to notice hidden traps.
Languages. You can speak, read and write in Common. An occip's speech is often slow and deliberate.
Random Height and Weight
|6′ 0″||+4d4||150 lb.||× (1d4) lb.|
*Height = base height + height modifier