Occip (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See 5e Race Design Guide for help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Occips(5e Race)[edit]

Occips were tools used by various magical evils to create a living sentry. Once those evils are either caught or no longer have needs for the Occips they are left to roam. Many have been spotted over the years, none of them bringing harm, but none of them potentially stopping it either. They have a tendency tosxz approach close to people despite the fact they have remarkably good eyesight. Some have theorized this is some sort of programming the original creator may have put in but those rumors have never been confirmed. And while the creators were magic, the Occips have displayed to prowress at all in that same field.


Physical Description[edit]

Occips are tall blackened humanoids whose bodies are dotted with human eyes. The eyes vary in color and size but do not in species. The only area they are not located are, the sole of the feet, on joints ( crease of Knees, elbows), arm-pits, and other tactically inconvenient areas. They can close their eyes so only two remain and they appear to be a blackened body, but it is far more inconvenient for them to do so. Some range in muscle dimensions and weight, depending on how low they have lived. The longer lived ones tend to be bigger as a representation of the information they've gathered.

History[edit]

Created by chaotic human wizards that wanted a mobile security system. At first a tool, now free to walk the lands. They take in everything their eyes see. Now if only they could interpret these emotions.

Society[edit]

Occips are normally nomads.

Occip Names[edit]

No proper names since they were merely tools but they do have names given through folklore. Somehow, perhaps through the magic in which they were created, two different sexes have been confirmed. Though the names are Unisex

Names: The Seers, Eye-Eye, Vacant

Occip Traits[edit]

Ability Score Increase. Your Wisdom and Intelligence score increases by 3 while your Strength, Dexterity, and Charisma decreases by 2.
Age. 100-200 years
Alignment. Tends towards Neutral,
Size. Occips vary in height and build, from 6 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 20 feet.
Superior Darkvision. Your darkvision has a range of 120 feet.
Eyes Everywhere. Gain proficiency with the Perception skill.
Record. As a being that is made to record and disseminate information you gain advantage on Investigation and History checks.
Needle in my Eye. An Occips body is almost entirely eyes. Throwing a punch with your eyes hurt, disadvantage on Athletics checks.
Languages. You can speak Common. Your speech is slow and deliberate.



Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors