Object Head (5e Race)
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Object heads can be any number of things, from TVs to megaphones to floating eyeballs. Tend to be tall and lanky with a strange object floating where their head should be. Your Object that you choose is based on your subrace.
A few centuries ago, a man by the name of Orkos Bloodfist created the first object head, by mounting a magical sword to a decapitated dead body. The body quickly sprung to life, removing the sword from the mount and flailing around with it. This creature soon after jumped out the window.This experiment was the basis for the experimentation for other object heads. No one knows where this object head is, or if it's still alive.
Most object heads tend to live in small cities or towns, other than the fact that they don't have normal heads, they act like any normal race.
Object Head Names
The object head itself is more of an augmentation than a born race. They tend to either go with their original name, or pick the name of their argumentor.
Male: Orkos, Fenric, Bennar, Nanak Foodleader, Bhuran The Grim,
Female: Fozo, Vos, Blathering Jane, Thesla, Zonari
Object Head Traits
Its a TV head.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Object Heads live until their heads are either broken or they give into the elements of nature. They can live anywhere from 20-800 years.
Alignment. Object Heads loose all life and memories from once they gain the augmentation. The tend to sway more towards neutral until they figure things out.
Size. Any race can have the Object Head augmentation, so sizes can range from 3ft to 9ft. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Object Head. Having an item as your head has its perks, aside from the fact that you have forgotten your past. You don't need to eat, drink, or breathe.
No Eyes. You have no eyes, yet you can see. You have proficiency in Perception checks and you can't be blinded.
Languages. You can speak, read, and write Common and one other language depending on your subrace.
Subrace. Object heads can have a wide variety of heads. Choose one from the following: Light Heads, Sound Heads, Organic Head, Magical Head, Melee Head, Ranged Head, or, if you don't fin in any of those categories, Miscellaneous Head.
Light Heads can be anywhere from TVs to Flashlights to Floating fire.
Ability Score Increase. Your Charisma score increases by 1.
Beam of Light. As an action, you may use your head to activate a 20-foot cone of light in front of you. Creating light for your friends.
Magical properties. Your new head is keeping you alive somehow. You can cast the cantrip light.
Head Language. Light Heads can speak the language of light. You can speak, read, and understand Celestial.
Sound Heads can be anywhere from Loud speakers to Musical instruments to Megaphones.
Ability Score Increase. Your Constitution score increases by 1.
Super Sonic Boom. As an action, you can send out a shockwave of sound that overpowers creatures sensory systems, every creature within 10-feet of you must make a Constitution saving throw or be stunned. You can use this trait again after a short or long rest.
Magical properties. Your head is keeping you loud and proud. You can cast the cantrip thunderclap.
Head Language. You speak the language of the most booming thing you can think of, dragons. You can speak, read, and understand Draconic.
Organic Heads can be anywhere from Potted plants to Logs to Floating eyes.
Ability Score Increase. Your Wisdom score increases by 1.
All terrain. As far as nature goes, you are an expert on it. You have proficiency with Nature and you can cross over difficult terrain as if it were normal terrain.
Magical properties. Your new head is keeping you alive somehow, so the nature gods have gifted you the ability to cast the spell of a druid. You can cast the shillelagh.
Head Language. You can somehow understand the language of the primals, the gods of nature.You can speak, read, and understand Primordial
Magical Heads can be anywhere from Glass orbs to Wands to Floating crystals.
Ability Score Increase. Your Intelligence score increases by 1.
Magic Focus. Your head has some cool properties. You are able to use your head as a spellcasting focus for you magic.
Definitely magical properties. Your new head is keeping you alive somehow. You can cast 1 cantrip of your choice.
Head Language. You learn the language of the land where magic came from. You can read speak and understand Sylvan.
Melee Heads can be anywhere from Swords to Hammers to Spears.
Ability Score Increase. Your Strength score increases by 1.
Using your head. When someone says "use your head", you take it literally. You are able to detach your head and use it as a weapon. You are always proficient with your head and you can't be disarmed. Your head does 1d8 damage.
Magical properties. Your new head is keeping you alive somehow, so you start to activate the internal magic stored in your new head. You can cast the booming blade
Head Language. You have learned to speak the language of orcs, creators of crude melee weapons. You can read, speak, and understand orcish.
Ranged Heads can be anywhere from Bows to Crossbows to Firearms.
Ability Score Increase. Your Dexterity score increases by 1.
Team up. When someone says "use your head", you leave that to someone else. You have a ranged weapon attached to your head, but you can't use it or detach it. Willing or unwilling someone is able to use your head as a ranged weapon and deal 2d8 damage.
Magical properties. Your new head is keeping you alive somehow, so you start to activate the internal magic stored in your new head. You can cast the fire bolt
Head Language. You learn the language of dwarves, the creators of hand crafted, fine, long range weaponry. You can read, speak, and understand dwarvish.
Miscellaneous Heads can be anywhere from Spades to tires to windows.
Ability Score Increase. You may choose a score that increases by 1.
The Catch All. Most people don't know what to do with you, neither do you. You may choose one skill you are proficient.
Magical Properties. Your new head is keeping you alive somehow. You may choose one cantrip to use.
Head Language. You somehow know one language, nobody knows how, you just do. You may choose one language (exotic or not) that you can understand
Random Height and Weight
|4′ 0″||+1d4||70 lb.||× (2d4) lb.|
*Height = base height + height modifier