Oath of Tradition (5e Subclass)
Oath of Tradition[edit]
Paladin Subclass
Paladins who follow the Oath of Tradition are sworn to keep gods of old within their hearts and traditions even deeper. These paladins keep traditions alive, weather that would be a sacrificial tradition, a tradition that celebrates an important figure, or a tradition made from the heart, like when a creature comes to their temple to give their everyday prayers. This oath hopes to rebirth or keep traditions of old or new.
A paladin's job with this oath is not exactly to worship a tradition as they themselves can wordship and abandon the tradition but must preserve it and keep it remembered to the hearts of few or many, good or bad and celebrated or not.
- Tenets of Tradition
The tenets of the Oath of Tradition have these main tenets:
Uphold Tradition A tradition is the life of the worshippers' spirit, keep that spirit remembered even if you don't wordship it.
Preserve Tradition Even when a tradition is no longer worshipped, keep the history of that tradition alive no matter the reputation it has.
- Traditional Magic
The spirit of traditions have gave you spells to aid you. When you reach a specific paladin level, you gain certain spells. Therefore, you have these spells below always prepared.
Paladin Level | Spells |
---|---|
3rd | dissonant whispers, false life |
5th | hallowed armor, spiritual weapon |
9th | bestow curse, slow |
13th | frenzy, sickening radiance |
17th | paralyzing smite, quick |
- Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
- Guidance of Traditions. The power of Traditions flows within you granting you guidance. As a bonus action, you ask the spirits of Tradition to speak to you and guide you for 8 hours. You gain a +2 in initiative rolls and can no longer be surprised. Additionally, you gain a D6. You can use this d6 for any ability check or saving throw. Alternatively, you can use a reaction to give this D6 to a creature within a 30 ft range but the creature must then immediately use that D6.
- Spirit of Traditions. You can conjure a manifestation of spirits to aid you in combat. As an action, you can manifest a spirit for ten minutes. This creature is friendly to you and your allies and you can only have one at a time.
This spirit follows goes after your initiative and you can command it as a bonus action. It can only use it's reaction without you needing to command it and if you issue no command, it takes the help action. If you are incapacitated, the spirit manifests back into what it was and disappears. You determine the appearance of the spirit but its default form is that of a shadow. The spirit, even though it is type undead, it can be healed by your lay on hands.
Spirit of Tradition stat block
Medium undead, any alignment Armor Class 11 plus your proficiency bonus (natural armor)
Saving Throws Cha +1 plus your proficiency bonus Shadow Shield. When the Spirit is in dim light or darkness, it gains an additional +1 in its AC. ACTIONSSpirit Strike Melee Weapon Attack: your spell attack modifier's hit bonus, reach 5 ft., one target you can see. Hit: 5 (1d10) + your Charisma modifier, plus your proficiency bonus in necrotic damage. This damage increases by an additional dice at 7th, 15th, and 20th level. BONUS ACTIONSMark of Traditions The spirit can target a creature within a 30 ft range and mark them with the mark of traditions, weakening their damage. When the targeted creature makes damage rolls, the creature must subtract one damage dice from the roll. If all damage is subtracted, the creature targeted by the marked creature instead takes the marked creature's proficiency bonus in damage.
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- Aura of Tradition
At 7th level, the spirits of tradition surround you, aiding you and your allies. As an action, you may expand an aura of 15 ft. You and any creature within the aura gains immunity to becoming frightened and any friendly frightened creature that enters this aura is no longer frightened. Additionally, any friendly creature within the aura has advantage on Intelligence (History checks made when dealing with things that are based around tradition.
- Channel Divinity, Upgrade
At 15th level, the spirits of tradition have enhanced your power. Your channel divinities are now upgraded and are said below:
Upgraded Guidance of Traditions You gain a +4 in initiative rolls and can no longer be surprised. Additionally, you gain three D8's. You can use this d8 for any ability check or saving throw. Alternatively, you can use a reaction to give this D8 to a creature within a 30 ft range but the creature must then immediately use that D8.
Upgraded Spirit of Tradition Your spirit has enhanced itself and now it is as powerful as ever, use the following stat block below from now on:
Upgraded Spirit of Tradition stat block
Medium undead, any alignment Armor Class 13 plus your proficiency bonus (natural armor)
Saving Throws Cha +2 plus your proficiency bonus Shadow Shield When the Spirit is in dim or darkness, it gains an additional +2 in its AC. ACTIONSSpirit Strike. Melee Weapon Attack: your spell attack bonus, reach 5 ft., one target you can see. Hit: 3d10 + your Charisma modifier, plus your proficiency bonus necrotic damage. Spirit Pulse. The spirit combusts in a 30-foot range, any creature within range must make a Constitution saving throw or take 4d6 necrotic damage and the creature is paralyzed for 5 turns. The spirit then drops to 0 hit points after use. A creature paralyzed this way can reroll the save at the end of each of its turns. If a creature success the save, they take half damage and do not get paralyzed. BONUS ACTIONSMark of Traditions. The spirit marks a creature it can see within 30 feet of it with the mark of traditions, weakening their damage. When the targeted creature makes damage rolls, the creature must subtract one damage dice from the roll. If all damage is subtracted, the creature targeted by the marked creature instead takes the necrotic damage equal to its proficiency bonus.
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- One of Many Traditions
At 20th level, you who keeps many traditions alive is now a beacon of traditions. As an action, you can emanate a protective aura in a 30-foot radius for 1 minute. You and other creatures of your choice gain the following benefits while they are within the aura:
- You gain resistance to all damage except psychic.
- When you are attacked, as a reaction you can use your Channel Divinity without expending a change and you can create an additional spirit of traditions. The spirit disappears once the aura's duration ends. Once you use this reaction, you can't use it again while the aura is active.
- Your attacks score a critical hit on a roll of 19 or 20.
Once you use this feature, you can't use it again until you finish a long rest.
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