Oakera (5e Race)
From D&D Wiki
|“||The trees have eyes.||”|
|"Tree King" by Bao Pham|
The oakera are tall and lanky plant humanoids. The have tough bark for skin and moss growing all over their body. Oakera are usually 7 to 8 feet tall and weigh around 210 pounds. Oakera can choose to cultivate flowers on themselves. It is a common feminine denotation, but males are also known to sometimes grow flora. Some oakera choose to let moss and lichen accumulate on their heads, serving as hair. The moss, when long, forms dread-like strings. These oakera are often found with long "moss dreads" tied up into a ponytail or bun. Others prefer to keep their moss maintained and so sport more bark. The oakera have no distinctive feet or hands, though they can grow out their wooden limbs to make a hand shape.
There was a powerful druid who was banished to the forest for an unknown and terrible deed. He wandered the forest for days. He could never find a way out. Eventually, he decided to make new friends. So he took a twig that had been grown in a potion of greater healing and placed it in the ground. He then left the stick to grow. Every day he checked on the twigs growth progress, adding more potion to speed it up. It never changed. Soon he became tired of watching this stick do nothing. He stopped checking as frequently. Eventually, he never came back at all. The evil druid died, never having been able to escape his banishment. No one knew about the stick. No one would have cared either.
The stick, after years of stagnation, finally seemed to grow after the death of its planter. When years became decades, it had reached the size of a decent sapling. It was then that it finally sprouted a pod, then another, and a third, all the while still a young sapling. After a day or two, the pods burst open. Inside the pods were tiny arboreal creatures that crawled onto the earth. Little did anyone know, these creatures would be the first of a new race. From their origin plant, these little things grew to be tall beings like the towering trees around them.
Oakera are a very social race that dwell within the woods. They live alongside trees, rather than in them, and refrain from damaging or harvesting them. People have also been warned by oakera or scolded for littering or attempting to chop down trees. It is a rare event but oakera can get angry when witnessing lumberjack events and they lash out in a frenzy as the forces of nature they are. As such, they are known to be territorial and protective. However, they do have a fun-loving side, as they love to party and be festive. They often invite other sylvan creatures like fey to their parties. Like pixies, who leave mushroom rings after a wild night, oakera leave a small sprig, which can grow into a new tree, from which more oakera spawn. Outside the woodland setting, the oakera can be found entertaining people and making them laugh in areas of gathering, like a tavern. Oakera have a love for good ale and they are infamously hard to get drunk.
Oakera sexes can be distinguished only sometimes by the growth of certain plants on their bodies. However, this is not always accurate, as males can also grow flowers as well as moss. They are not a race very concerned with sexes anyway, since they do not reproduce in pairs. Rather, during their parties, the oakera moss gives off a good deal of spore pollen which mingles from many oakera before settling to make one plant. Childbearing thus is a community effort. The original plant from which the oakera originated from is the venerated Heart Tree, which is protected and guarded fiercely. Comically enough, oakera are horrible secret keepers.
Oakera tend to take on names of plants around them or traits they have.
Male: Woro, Chameliand, Yewnerd, Viribus
Female: Bellus, Rosiana, Flores, Pullum
Tall tree people with a habit of being the nicest person you will ever know!
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Oakera tend to mature at around 150 with many of those in hermitage living to be over a thousand years old. The first oakera are probably still around today.
Alignment. Oakera tend to lean towards a neutral alignment.
Size. Oakera are generally tall and lanky. They range from 7 feet to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Photosynthesis. The moss and plants on your body helps make the food you need with simple, natural ingredients. You do not require food as long as you have spent at least 4 hours in bright sunlight. You must still drink, and you must still eat if you don't do this.
Pollen Spreads. As an action, you can spray a creature at melee range with a puff of your pollen. They must succeed a Constitution saving throw of DC 8 + your Charisma modifier + your proficiency bonus or be incapacitated, laughing uncontrollably until they take damage or the end of their next turn. You must finish a short or long rest to use this trait again.
Wisdom. You have been here for ages or have heard many stories from your elders. You are proficient in the History skill. You also can accurately recall any events from any point in your life.
Barky Dermis. The wood encapsulating your form is tough. While unarmored, your Armor Class is equal to 12 + your Constitution modifier. However, as it is plant material, you are vulnerable to fire damage.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|7′ 0″||+1d12||210 lb.||× (2d4) lb.|
*Height = base height + height modifier
When creating a oakera character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics. Oakera are commonly raucous and outgoing creatures, unashamed of who they are.
|1||I love making new friends,no matter the situation Im in!|
|2||I love the taste of ale, even if it cant get me drunk.|
|3||cBeing friendly and nice is the key to a good time.|
|4||I'm always cracking joke. Especially at the wrong time.|
|5||I love a good party.|
|6||I'll have the perfect comeback next time I swear!|
|7||I can't relate to people who are sad, after all, my life is a party!|
|8||I don't understand when to stop talking and I often get social quests mixed up.|
|1||Fun. Life is a party, Live it to the fullest!|
|2||Happiness. I just want everyone to be happy and enjoy them selves.|
|3||Love. Love is the strongest force, why not embrace it?|
|4||Self Care. I feel like I deserve this so Im going to get it.|
|5||Knowledge. I don't like parties. Libraries are much more my speed.|
|1||I want to be able to tell my friends about my wild adventures|
|2||I want to someday hold the coolest party in the world.|
|3||I live to protect my home, the forest.|
|4||There was a pretty sylph I met the other day. Wonder what s/he's doing...|
|5||I plan on moving to the big city someday.|
|1||I am often to nice,and to talkative.|
|2||I get carried away with planning and often over think obvious answers.|
|3||I love ale more than reward.|
|4||I get offended when people reject my hospitality.|
|5||I never know when to stop talking, or when I'm to nice.|
|6||I often bring up unnecessary information that, in the worst case, can interrupt a highly important process.|