Nymph:Mystic Pimp (3.5e Prestige Class)

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Mystic Pimp[edit]

Entry Requirements
Skills: Appraise 8 ranks, Bluff 8 ranks, Intimidate 8 ranks, Sense Motive 8 ranks.
Spellcasting: Ability to cast 3rd level arcane spells.
Alignment: Any non-good.
Special: The character must have cast at least one successful summon sex partner spell of 2 nd or higher level for someone else’s enjoyment.

Table: Mystic Pimp

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day/Spells Known
Fort Ref Will
1st +0 +0 +0 +2 Streetwise +1 level of existing class
2nd +1 +0 +0 +3 Whatever you need +1 level of existing class
3rd +1 +1 +1 +3 A Fine Stable +1 level of existing class
4th +2 +1 +1 +4 Pimpin' Ain't Easy +1 level of existing class
5th +2 +1 +1 +4 Well Stocked +1 level of existing class

Class Skills (4 + Int modifier per level)
Appraise (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Innuendo (Wis), Knowledge (nature)(Int), Knowledge (Streetwise)(Int), Knowledge (the planes) and Sense Motive (Wis).

Class Features[edit]

Weapon and Armor Proficiency: Mystic pimps are proficient with all simple weapons and with light armour. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armour and equipment carried.

Spells per Day/Spells Known: For every level gained in the mystic pimp class, the character gains new spells per day and spells know (if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (extra uses of the bardic music ability, metamagic or item creation feats and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a mystic pimp, he must decide to which class he adds the new level for the purpose of determining spells per day (and spells known, if applicable).

Streetwise (Ex): The mystic pimp rapidly earns a degree from the school of hard knocks, learning their way around the streets: how to act, how to behave and who not to mess with. This gives the mystic pimp a +2 bonus on Bluff, Gather Information, Intimidate and Sense Motive checks in a street life situation.

Whatever You Need (Ex): Beginning at 2 nd level, a mystic pimp can tell exactly what a mark wants just by looking at them. The mystic pimp makes a Sense Motive check (DC 10 + targets hit dice) and the level of success determines what information is gleaned. If the pimp beats the DC by 5 or less, all he is able to determine is the mark’s sexuality (straight, bi-sexual, homosexual, etc.). If the pimp beats the DC by between 6 and 10 points, he is also able to determine the mark’s main sexual kink or fetish and if he beats the DC by 11 or more points he gains an insight into how to pitch an irresistible deal to the mark.

This grants the pimp a +2 competence bonus to any skill checks he is required to make within the next three hours, but only for the purpose of acquiring the mark’s custom. This ability is invaluable in procuring a viable customer base for the mystic pimp’s services and enables them to make an extremely grand living once they have snared a few rich people or rarefied or perverted tastes.

A Fine Stable (Ex): After a while of providing for their clientele with regular summonings and the odd captured creature, the mystic pimp begins to supplement their magical stable with permanent employees. Occasionally those creatures summoned will welcome the work and offer to stay permanently. Once the mystic pimp builds up a reputation this happens more and more frequently.

Beginning at 3 rd level, the mystic pimp can begin to form a permanent selection of creatures to offer their clientele. A mystic pimp may have no more than three times his level in permanent employees at any one time. The mystic pimp can change their selection (by hiring new employees and firing old ones) each time they gain a level.

Pimpin’ Ain’t Easy: Living on the streets is tough, very tough, even for a mystic pimp surrounded by fly honeys and dripping with gold. Upon achieving 4th level the mystic pimp gains Alertness and Endurance as bonus feats.

Well Stocked (Sp): At this level the Mystic Pimp knows well the intricacies of summoning forth their wares for their customers and has become incredibly familiar with the spells rites and rituals involved. The mystic pimp may prepare one extra spell of each level per day, however this bonus spell must be a summoning spell that the pimp uses to satisfy his client’s desires (such as summon sex partner). If the pimps previous class did not prepare spells, they are instead able to cast one extra summon sex partner spell of each level per day.

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