Novashadow (5e Creature)

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Novashadow[edit]

Large fiend (heartless), chaotic evil


Armor Class 15
Hit Points 95 (10d10 + 40)
Speed 50 ft., climb 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 6 (-2) 16 (+3) 17 (+3)

Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal
Challenge 6 (2,300 XP)


Martial Advantage. Once per turn, the novashadow can deal an extra 11 (2d10) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the novashadow that isn't incapacitated.

Pack Tactics. The novashadow has advantage on an attack roll against a creature if at least one of the novashadow's allies is within 5 feet of the creature and the ally isn't incapacitated.

Shadow Walk. The novashadow can merge into the ground when it moves. The novashadow's moment doesn't provoke opportunity attacks when it moves out of a creature's reach.

ACTIONS

Multiattack. The novashadow makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.


300px-Novashadow_KHD.png
Novashadow from KH 358/2 Days, art from KH Wiki, https://www.khwiki.com/Novashadow
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