Norowareta Banshee (5e Race)
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The noroweta banshee resembles a woman with blue skin and either white or black eyes. Their body tends to appear mangled and dismembered, limbs seeming to float in their natural places, sometimes contorting into positions the human body otherwise couldn't handle. Their skin tends to be white to pale blue in color, with red runes appearing on their skin rarely. Their hair is always black and appears as if its suspended underwater. Their movements are either very slow and calm, or erratic and twitchy, there is no in between.
The Noroweta Banshee are the souls of women who have lost their lives tragically among the Feywilds and thus are cursed with undeath. Most of the deaths are unjust, and if natural, is a tragedy. These creatures would then roam the wilderness until they found someone else in the Feywild, who they would ask if they had heard the screams of the woods. If the traveler said no, then the banshee would screech a pitch loud enough to kill the traveler, who the spirit would then consume. However, if they said yes, the spirit would cry, for their pain had finally been heard. Those who embrace the spirit would be befriended by the banshee, and either the spirit would move on to the next plane, or they would accompany the traveler.
The noroweta banshees tend to be solitary creatures, keeping to themselves in the Feywild, drowning in their pain and tragedy. However, when they are accepted by travelers, they will stick with them, adventuring and traveling with them, protecting them from suffering the same fate as they have.
Noroweta Banshee Names
The most common names of the noroweta typically follow along with a similar pattern to the Human Shao names. However, occasionally they take the names that typically are given to Elves.
Noroweta Banshee Traits
Souls bound by tragedy, and cursed with undeath.
Ability Score Increase. Your Wisdom score increases by 2 and your Charisma increases by 2.
Age. The lost souls of the noroweta banshees are cursed to roam for 10,000 years, and if they are not put to rest prior to, they are lost to the ethereal plane to roam for eternity, never to live among mortals again.
Alignment. Because of the noroweta banshee's erratic behavioral swings, they tend to almost always be chaotic.
Size. The noroweta banshees tend to be the same height they were when they were alive. Go off of either the human or elf height and weight tables.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Screams of the Dead. As an action, you can screech at an ear and mind piercing pitch. Any creature within a 15-foot radius must make a Wisdom saving throw equal to 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your scream, you can’t use it again until you complete a short or long rest.
Cursed with Undeath. You are cursed with undeath since your tragedy. Your creature type is both undead and humanoid.
Spirit Magic. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the inflict wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the misty step spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
Floating Fear. You can float a few feet above the ground. This allows you to ignore most forms of difficult terrain and grants you advantage on saving throws against being knocked prone. However, you can float no higher than 5 feet and when you are reduced to 0 hit points you stop hovering.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|4′ 9″||+2d6||110 lb.||× (2d4) lb.|
*Height = base height + height modifier