Nobody (5e Race)
From D&D Wiki
Nobodies, aka "incomplete," are a race that are only half an original person. They are created when one of strong will is engulfed by darkness, leaving behind an emotionless, but sentient shell that resembles that of a person. The closest things they have to emotions are vague memories of their past self to go off of. Only human or humanoid races are capable of becoming nobodies
|From Kingdom Hearts|
They resemble that of a person, some of which having bizarre and unnatural hair colors. Nobodies are incapable of aging but seem to typically be that between the ages of 15 and 20, though older ones with the looks of shaven men have been seen. They are mostly seen in their common attire, which consists of a black trench coat with a chain near the neck to hold both ends together even when not zipped.
They once used to be a "whole person" but, having been overcome by darkness, lost any sort of emotion. This is because the darkness separated their hearts from their bodies. Nobodies are thus just the body left over. Though they maintain any former intelligence and most of their memories, some have been observed to lack this. This sort of occurrence became more common as does the darkness grew stronger, making more nobodies. Not every person is strong-willed and so some nobodies were lesser than others. It is said that the "original" person or form remains, but in another dimension comprised of darkness. Nobodies seek to recapture this semblance of their past self by gaining hearts.
Amongst those who wear the coat are those part of a cult known as "Organization XIII" who worship this heart shaped moon referred to as "Kingdom Hearts". They hope that, one day, this entity would return to them their emotions and make them whole once more. However, rogue nobodies, or those who are not part of the cult, have no interest in this, instead usually mindlessly obeying the will of higher nobodies. All nobodies reside and come forth from The Castle That Never Was, a space hidden between that of light and darkness.
The name of their original "form" is scrambled, along with an 'X' that is added in. Some are exceptional to this rule.
Male: Axel, Roxas, Xemnas, Demyx
Female: Xion, Larxene, Namine
A race of hollowed humanoids.
Ability Score Increase. Your Dexterity and Wisdom scores each increase by 1.
Age. Nobodies usually resemble somewhere between 15 and 20 though many of older age have been seen.
Alignment. Nobodies are almost always neutral due to their lack of emotions.
Size. Nobodies vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Become One With the Darkness. When you make a Dexterity (Stealth) check while in dim light or darkness, you can suffuse yourself with the darkness of the shadowfell, granting yourself advantage on the check. Once you use this trait you cannot do so again until you complete a short or long rest.
Dark Corridor. While in dim light or darkness, you can cast the misty step spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest.
Summon Weapon. You can bind a weapon to yourself by maintaining tactile contact with it over the span of a short rest (minimum of 1 hour). This bonded weapon can then be summoned back to your hand if it is within 30 feet of you, as a bonus action. You cannot use this trait again until you finish a short or long rest. The binding used for this trait does not stack with similar abilities.
Emotionless. You have advantage in saving throws against being charmed or frightened. You are proficient with Deception as well. However, you have disadvantage in Wisdom (Insight) and Charisma (Persuasion) checks.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|4′ 8″||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier